KINDNICK_URP/Assets/External/VRM/Editor/SpringBone/VRMSpringBoneEditor.cs
2025-04-25 21:14:54 +09:00

123 lines
4.7 KiB
C#

using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(VRMSpringBone))]
[CanEditMultipleObjects]
class VRMSpringBoneEditor : Editor
{
private VRMSpringBone m_target;
private SerializedProperty m_commentProp;
private SerializedProperty m_gizmoColorProp;
private SerializedProperty m_stiffnessForceProp;
private SerializedProperty m_gravityPowerProp;
private SerializedProperty m_gravityDirProp;
private SerializedProperty m_dragForceProp;
private SerializedProperty m_centerProp;
private SerializedProperty m_rootBonesProp;
private SerializedProperty m_hitRadiusProp;
private SerializedProperty m_colliderGroupsProp;
private SerializedProperty m_updateTypeProp;
void OnEnable()
{
if (target == null)
{
return;
}
m_target = (VRMSpringBone)target;
m_commentProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_comment));
m_gizmoColorProp = serializedObject.FindProperty("m_gizmoColor");
m_stiffnessForceProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_stiffnessForce));
m_gravityPowerProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_gravityPower));
m_gravityDirProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_gravityDir));
m_dragForceProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_dragForce));
m_centerProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_center));
m_rootBonesProp = serializedObject.FindProperty(nameof(VRMSpringBone.RootBones));
m_hitRadiusProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_hitRadius));
m_colliderGroupsProp = serializedObject.FindProperty(nameof(VRMSpringBone.ColliderGroups));
m_updateTypeProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_updateType));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_commentProp);
EditorGUILayout.PropertyField(m_gizmoColorProp);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
LimitBreakSlider(m_stiffnessForceProp, 0.0f, 4.0f, 0.0f, Mathf.Infinity);
LimitBreakSlider(m_gravityPowerProp, 0.0f, 2.0f, 0.0f, Mathf.Infinity);
EditorGUILayout.PropertyField(m_gravityDirProp);
EditorGUILayout.PropertyField(m_dragForceProp);
EditorGUILayout.PropertyField(m_centerProp);
EditorGUILayout.PropertyField(m_rootBonesProp);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Collision", EditorStyles.boldLabel);
LimitBreakSlider(m_hitRadiusProp, 0.0f, 0.5f, 0.0f, Mathf.Infinity);
EditorGUILayout.PropertyField(m_colliderGroupsProp);
EditorGUILayout.PropertyField(m_updateTypeProp);
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// スライダーと数値入力で限界値の違う、所謂「限界突破スライダー」を作成する
/// `EditorGUILayout.PropertyField` の代替として利用する
/// </summary>
private static void LimitBreakSlider(SerializedProperty property, float sliderLeft, float sliderRight, float numberLeft, float numberRight)
{
var label = new GUIContent(property.displayName);
var currentValue = property.floatValue;
var rect = EditorGUILayout.GetControlRect();
EditorGUI.BeginProperty(rect, label, property);
rect = EditorGUI.PrefixLabel(rect, label);
// slider
{
EditorGUI.BeginChangeCheck();
var sliderRect = rect;
sliderRect.width -= 55.0f;
rect.xMin += rect.width - 50.0f;
var clampedvalue = Mathf.Clamp(currentValue, sliderLeft, sliderRight);
var sliderValue = GUI.HorizontalSlider(sliderRect, clampedvalue, sliderLeft, sliderRight);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = sliderValue;
}
}
// number
{
EditorGUI.BeginChangeCheck();
var numberValue = Mathf.Clamp(EditorGUI.FloatField(rect, currentValue), numberLeft, numberRight);
if (EditorGUI.EndChangeCheck())
{
property.floatValue = numberValue;
}
}
EditorGUI.EndProperty();
}
}
}