KINDNICK_URP/Assets/External/VRM/Editor/FirstPerson/VRMFirstPersonEditor.cs
2025-04-25 21:14:54 +09:00

80 lines
2.1 KiB
C#

using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(VRMFirstPerson))]
class VRMFirstPersonEditor : Editor
{
VRMFirstPerson m_target;
void OnEnable()
{
m_target = target as VRMFirstPerson;
}
void OnDisable()
{
}
/// <summary>
/// SceneView gizmo
/// </summary>
void OnSceneGUI()
{
var head = m_target.FirstPersonBone;
if (head == null)
{
return;
}
EditorGUI.BeginChangeCheck();
var worldOffset = head.localToWorldMatrix.MultiplyPoint(m_target.FirstPersonOffset);
worldOffset = Handles.PositionHandle(worldOffset, head.rotation);
Handles.Label(worldOffset, "FirstPersonOffset");
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_target, "Changed FirstPerson");
m_target.FirstPersonOffset = head.worldToLocalMatrix.MultiplyPoint(worldOffset);
}
}
public static void Separator(int indentLevel = 0)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(indentLevel * 15);
GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1));
EditorGUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
VRMFirstPersonValidator.Hierarchy = m_target.transform.GetComponentsInChildren<Transform>(true);
// show vaildation
bool isValid = true;
for (int i = 0; i < m_target.Renderers.Count; ++i)
{
if (VRMFirstPersonValidator.IsValid(m_target.Renderers[i], $"Renderers[{i}]", out Validation v))
{
continue;
}
if (isValid)
{
EditorGUILayout.LabelField("Validation Errors");
}
v.DrawGUI();
isValid = false;
}
base.OnInspectorGUI();
}
}
}