89 lines
3.1 KiB
C#
89 lines
3.1 KiB
C#
/*
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* ExternalReceiver
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* https://sabowl.sakura.ne.jp/gpsnmeajp/
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*
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* MIT License
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*
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* Copyright (c) 2019 gpsnmeajp
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace EVMC4U {
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public class ExternalReceiverManager
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{
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List<IExternalReceiver> receivers = new List<IExternalReceiver>();
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//コンストラクタ
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public ExternalReceiverManager(GameObject[] gameObjects) {
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GetIExternalReceiver(gameObjects);
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}
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//ゲームオブジェクトからIExternalReceiverを探す
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public void GetIExternalReceiver(GameObject[] gameObjects)
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{
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//リストをクリア
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receivers.Clear();
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if (gameObjects == null) {
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return;
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}
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//GameObjectを調べる
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foreach (var g in gameObjects)
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{
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//GameObjectが存在するなら
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if (g != null) {
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//IExternalReceiverを探す
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var f = g.GetComponent(typeof(IExternalReceiver)) as IExternalReceiver;
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if (f != null) {
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//リストに突っ込む
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receivers.Add(f);
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}
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}
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}
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}
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//IExternalReceiverのリストを使って配信する
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public bool SendNextReceivers(uOSC.Message message, int callCount)
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{
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if (callCount > 100)
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{
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//無限ループ対策
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Debug.LogError("[ExternalReceiver] Too many call(maybe infinite loop).");
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return false;
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}
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foreach (var r in receivers) {
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//インターフェースがあるか
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if (r != null)
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{
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//Chain数を+1して次へ
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r.MessageDaisyChain(ref message, callCount + 1);
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}
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}
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return true;
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}
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}
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}
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