2025-04-25 21:14:54 +09:00

26 lines
485 B
C#

using UnityEngine;
using uOSC;
[RequireComponent(typeof(uOscClient))]
public class ClientBlobTest : MonoBehaviour
{
[SerializeField]
Texture2D texture;
byte[] byteTexture_;
void Start()
{
#if UNITY_2017
byteTexture_ = ImageConversion.EncodeToPNG(texture);
#else
byteTexture_ = texture.EncodeToPNG();
#endif
}
void Update()
{
var client = GetComponent<uOscClient>();
client.Send("/uOSC/blob", byteTexture_);
}
}