18 lines
386 B
C#
18 lines
386 B
C#
using UnityEngine;
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namespace UniVRM10
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{
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public static class UnityExtension
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{
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public static float[] ToFloat3(this Vector3 value)
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{
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return new[] { value.x, value.y, value.z };
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}
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public static float[] ToFloat4(this Quaternion value)
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{
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return new float[] { value.x, value.y, value.z, value.w };
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}
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}
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}
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