32 lines
845 B
Plaintext
32 lines
845 B
Plaintext
Shader "Hidden/Outline/UnlitColor"
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{
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Properties{
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[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("Z test", Int) = 8
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}
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SubShader
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{
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Pass
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{
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ZTest [_ZTest]
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ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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float4 vert (float4 v : POSITION) : SV_Position
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{
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return UnityObjectToClipPos(v);
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}
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fixed4 frag (float4 i:SV_Position) : SV_Target
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{
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return 1;
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}
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ENDCG
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}
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}
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}
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