2025-04-25 21:14:54 +09:00

58 lines
1.9 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2020 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EVMC4U;
public class ObjectSwitch : MonoBehaviour
{
public InputReceiver inputReceiver;
public string Key = "スペース";
public string Button = "ClickMenu";
void Start()
{
inputReceiver.KeyInputAction.AddListener(OnKey);
inputReceiver.ControllerInputAction.AddListener(OnCon);
}
void OnKey(KeyInput key)
{
if (key.name == Key && key.active == 1)
{
gameObject.SetActive(!gameObject.activeSelf);
}
}
void OnCon(ControllerInput con)
{
if (con.name == Button && con.active == 1)
{
gameObject.SetActive(!gameObject.activeSelf);
}
}
}