24 lines
559 B
Plaintext
24 lines
559 B
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Custom/Chroma" {
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Properties
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{
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_Color ("Color", Color) = (0, 0, 0, 0)
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}
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SubShader {
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Cull Front
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Pass {
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CGPROGRAM
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fixed4 _Color;
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#pragma vertex vert
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#pragma fragment frag
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float4 vert(float4 v:POSITION) : SV_POSITION {
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return UnityObjectToClipPos (v);
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}
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fixed4 frag() : COLOR {
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return _Color;
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}
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ENDCG
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}
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}
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} |