KINDNICK_URP/Assets/Shaders/ChromaShader.shader
2025-04-25 21:14:54 +09:00

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/Chroma" {
Properties
{
_Color ("Color", Color) = (0, 0, 0, 0)
}
SubShader {
Cull Front
Pass {
CGPROGRAM
fixed4 _Color;
#pragma vertex vert
#pragma fragment frag
float4 vert(float4 v:POSITION) : SV_POSITION {
return UnityObjectToClipPos (v);
}
fixed4 frag() : COLOR {
return _Color;
}
ENDCG
}
}
}