2025-04-25 21:14:54 +09:00

15 lines
385 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
public interface IVrm10Animation : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
IReadOnlyDictionary<ExpressionKey, Func<float>> ExpressionMap { get; }
public void ShowBoxMan(bool enable);
LookAtInput? LookAt { get; }
}
}