KINDNICK_URP/Assets/External/VRM10/Editor/VRM10MaterialValidator.cs
2025-04-25 21:14:54 +09:00

42 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// VRM0
/// </summary>
class VRM10MaterialValidator : UniGLTF.DefaultMaterialValidator
{
const string MTOON_SHADER_NAME = "VRM10/MToon10";
public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
{
switch (shaderName)
{
case MTOON_SHADER_NAME:
return "VRMC_materials_mtoon";
}
// TODO: VRM-0.X
return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
}
public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
{
if (m.shader.name == MTOON_SHADER_NAME)
{
// TODO
}
else
{
foreach (var x in base.EnumerateTextureProperties(m))
{
yield return x;
}
}
}
}
}