2025-04-25 21:14:54 +09:00

16 lines
362 B
C#

using UnityEngine;
namespace VRM
{
public static class TransformExtensions
{
public static float UniformedLossyScale(this Transform transform)
{
return Mathf.Max(
Mathf.Max(transform.lossyScale.x,
transform.lossyScale.y),
transform.lossyScale.z
);
}
}
}