KINDNICK_URP/Assets/External/VRM/Editor/AOT/VRMDeserializerGenerator.cs
2025-04-25 21:14:54 +09:00

61 lines
1.4 KiB
C#

using System.IO;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace VRM
{
internal static class VRMDeserializerGenerator
{
public const BindingFlags FIELD_FLAGS = BindingFlags.Instance | BindingFlags.Public;
static string OutPath
{
get
{
return Path.Combine(UnityEngine.Application.dataPath,
"VRM/UniVRM/Scripts/Format/VRMDeserializer.g.cs");
}
}
/// <summary>
/// AOT向けにデシリアライザを生成する
/// </summary>
public static void GenerateCode()
{
var info = new UniGLTF.ObjectSerialization(typeof(glTF_VRM_extensions), "vrm", "_Deserialize");
Debug.Log(info);
using (var s = File.Open(OutPath, FileMode.Create))
using (var w = new StreamWriter(s, Encoding.UTF8))
{
// header
w.Write(@"
using UniJSON;
using System;
using System.Collections.Generic;
using VRM;
using UnityEngine;
namespace VRM {
public static class VrmDeserializer
{
");
info.GenerateDeserializer(w, "Deserialize");
// footer
w.Write(@"
} // VrmfDeserializer
} // VRM
");
Debug.LogFormat("write: {0}", OutPath);
}
}
}
}