31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System.Collections.Generic;
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using NiloToon.NiloToonURP;
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using UnityEditor;
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using UnityEditor.Rendering;
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namespace NiloToon.NiloToonURP
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{
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[CanEditMultipleObjects]
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#if UNITY_2022_2_OR_NEWER
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[CustomEditor(typeof(NiloToonTonemappingVolume))]
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#else
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[VolumeComponentEditor(typeof(NiloToonTonemappingVolume))]
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#endif
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public class NiloToonTonemappingVolumeEditor : NiloToonVolumeComponentEditor<NiloToonTonemappingVolume>
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{
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// Override GetHelpBoxContent to provide specific help box content
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protected override List<string> GetHelpBoxContent()
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{
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List<string> messages = new List<string>();
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messages.Add(
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"Use this if you want to apply tonemap without affecting character pixels, as it can often cause character colors to appear dull and gray.\n" +
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"* If used, you should disable URP's tonemapping.\n" +
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"* If used, recommend using NiloToonBloom instead of URP's Bloom for Tonemap order correctness.");
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messages.Add(IsPostProcessMessage);
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return messages;
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}
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}
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} |