namespace UniVRM10
{
public readonly struct LookAtEyeDirection
{
///
/// Positive is right.
/// Negative is left.
///
///
public float Yaw { get; }
///
/// Positive is upper.
/// Negative is lower.
///
/// Usually in z-forward y-up left coordinates, positive is lower.
/// This is inverted because of following the vrm-1.0 specification.
///
public float Pitch { get; }
public LookAtEyeDirection(float yaw, float pitch)
{
Yaw = yaw;
Pitch = pitch;
}
public static LookAtEyeDirection Multiply(LookAtEyeDirection a, float b)
{
return new LookAtEyeDirection(
a.Yaw * b,
a.Pitch * b
);
}
}
}