using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace NiloToon.NiloToonURP { [System.Serializable, VolumeComponentMenu("NiloToon/Environment Control (NiloToon)")] public class NiloToonEnvironmentControlVolume : VolumeComponent, IPostProcessComponent { [Header("Global GI edit")] public ColorParameter GlobalIlluminationTintColor = new ColorParameter(Color.white, true, false, true); public ColorParameter GlobalIlluminationAddColor = new ColorParameter(Color.black, true, false, true); [Header("Global GI override")] public ColorParameter GlobalIlluminationOverrideColor = new ColorParameter(Color.clear,true,true,true); [Header("Global Albedo override")] public ColorParameter GlobalAlbedoOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true); [Header("Global Surface Color Result override")] public ColorParameter GlobalSurfaceColorResultOverrideColor = new ColorParameter(new Color(1, 1, 1, 0), true, true, true); [Header("Global shadow boader tint color override")] public ColorParameter GlobalShadowBoaderTintColorOverrideColor = new ColorParameter(new Color(0, 0, 0, 0), true, true, true); public bool IsActive() => true; public bool IsTileCompatible() => false; } }