// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Custom/Chroma" { Properties { _Color ("Color", Color) = (0, 0, 0, 0) } SubShader { Cull Front Pass { CGPROGRAM fixed4 _Color; #pragma vertex vert #pragma fragment frag float4 vert(float4 v:POSITION) : SV_POSITION { return UnityObjectToClipPos (v); } fixed4 frag() : COLOR { return _Color; } ENDCG } } }