using UnityEditor; using UnityEngine; namespace UniVRM10 { class Vrm10MeshIntegrationTab : UniGLTF.MeshUtility.MeshIntegrationTab { Vrm10MeshUtility _vrmMeshUtil; public Vrm10MeshIntegrationTab(EditorWindow editor, Vrm10MeshUtility meshUtility) : base(editor, meshUtility) { _vrmMeshUtil = meshUtility; } } }