%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-6409131711057361340 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3} m_Name: DecalRendererFeature m_EditorClassIdentifier: m_Active: 1 m_Settings: technique: 1 maxDrawDistance: 1000 decalLayers: 1 dBufferSettings: surfaceData: 0 screenSpaceSettings: normalBlend: 1 m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} m_DBufferClear: {fileID: 4800000, guid: f056d8bd2a1c7e44e9729144b4c70395, type: 3} --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} m_Name: New Universal Render Pipeline Asset_Renderer m_EditorClassIdentifier: debugShaders: debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} m_RendererFeatures: - {fileID: 2512826028657719600} - {fileID: 3493166509532268206} - {fileID: -6409131711057361340} m_RendererFeatureMap: 30b97fa4f559df22ae46f6cd6e387a304406bc73aa300ea7 m_UseNativeRenderPass: 0 postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} shaders: blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} screenSpaceShadowPS: {fileID: 0} samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3} materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3} blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3} cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3} objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, type: 3} m_AssetVersion: 2 m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 4294967295 m_TransparentLayerMask: serializedVersion: 2 m_Bits: 4294967295 m_DefaultStencilState: overrideStencilState: 1 stencilReference: 0 stencilCompareFunction: 8 passOperation: 2 failOperation: 0 zFailOperation: 0 m_ShadowTransparentReceive: 1 m_RenderingMode: 0 m_DepthPrimingMode: 0 m_CopyDepthMode: 2 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 1 --- !u!114 &2512826028657719600 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f7c2c2c3c19808149a4d3454e1019255, type: 3} m_Name: HBAO m_EditorClassIdentifier: m_Active: 1 shader: {fileID: 4800000, guid: bf610497676b34e4dbe0f14fe3fe311c, type: 3} --- !u!114 &3493166509532268206 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9ad20adf61393c4428c8b31cf405bb26, type: 3} m_Name: NiloToonAllInOneRendererFeature m_EditorClassIdentifier: m_Active: 1 settings: outlineSettings: ShouldRenderOutline: 1 outlineWidthMultiplier: 1 outlineWidthExtraMultiplierForXR: 0.5 outlineTintColor: {r: 1, g: 1, b: 1, a: 1} outlineWidthAutoAdjustToCameraDistanceAndFOV: 1 allowClassicOutlineInPlanarReflection: 0 AllowRenderScreenSpaceOutline: 1 AllowRenderScreenSpaceOutlineInSceneView: 0 extraThickOutlineRenderTiming: 500 MiscSettings: ShouldReceiveURPShadows: 0 URPShadowIntensity: 1 URPShadowDepthBias: 0 URPShadowNormalBiasMultiplier: 1 EnableDepthTextureRimLigthAndShadow: 1 DepthTextureRimLightAndShadowWidthMultiplier: 1 DepthTexRimLightDepthDiffThresholdOffset: 0 EnableSkyboxDrawBeforeOpaque: 1 ForceMinimumShader: 0 ForceMinimumEnviShader: 0 ForceNoOutline: 0 sphereShadowTestSettings: enableAverageShadow: 0 animePostProcessSettings: allowRender: 1 uberPostProcessSettings: renderPassEventTimingOffset: 0 allowRenderNiloToonBloom: 1 charSelfShadowSettings: enableCharSelfShadow: 1 useMainLightAsCastShadowDirection: 1 shadowAngle: 30 shadowLRAngle: 0 shadowMapSize: 4096 useSoftShadow: 1 softShadowQuality: 3 useSoftShadowResharpen: 0 resharpenStregth: 0.5 shadowRange: 10 depthBias: 1 normalBias: 0.5 receiverDepthBias: 1 receiverNormalBias: 1 useNdotLFix: 1 perfectCullingForShadowCasters: 1 terrainCrashSafeGuard: 1 motionBlurSettings: allowRender: 1 shaderStrippingSettingSO: {fileID: 0}