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a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs new file mode 100644 index 0000000..0d4cedc --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs @@ -0,0 +1,18 @@ +using System.ComponentModel; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`. + // See `ReadMe-USS-Styles.md` for more details. + [CustomStyle("AnnotationStyle")] + [DisplayName("Annotation")] + public class AnnotationMarker : Marker // Represents the serialized data for a marker. + { + public string title; + public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f); + public bool showLineOverlay = true; + [TextArea(10, 15)] public string description; + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs.meta new file mode 100644 index 0000000..86cf8aa --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/AnnotationMarker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f54b2b810b00659488ce48f1eada0c14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor.meta new file mode 100644 index 0000000..e6a186f --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7071f9dff31e514d9dcf79a47976c23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs new file mode 100644 index 0000000..945fd7d --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs @@ -0,0 +1,99 @@ +using System; +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the Timeline window to customize the appearance of an AnnotationMarker + [CustomTimelineEditor(typeof(AnnotationMarker))] + public class AnnotationMarkerEditor : MarkerEditor + { + const float k_LineOverlayWidth = 6.0f; + + const string k_OverlayPath = "timeline_annotation_overlay"; + const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected"; + const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed"; + + static Texture2D s_OverlayTexture; + static Texture2D s_OverlaySelectedTexture; + static Texture2D s_OverlayCollapsedTexture; + + static AnnotationMarkerEditor() + { + s_OverlayTexture = Resources.Load(k_OverlayPath); + s_OverlaySelectedTexture = Resources.Load(k_OverlaySelectedPath); + s_OverlayCollapsedTexture = Resources.Load(k_OverlayCollapsedPath); + } + + // Draws a vertical line on top of the Timeline window's contents. + public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region) + { + // The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute + AnnotationMarker annotation = marker as AnnotationMarker; + if (annotation == null) + { + return; + } + + if (annotation.showLineOverlay) + { + DrawLineOverlay(annotation.color, region); + } + + DrawColorOverlay(region, annotation.color, uiState); + } + + // Sets the marker's tooltip based on its title. + public override MarkerDrawOptions GetMarkerOptions(IMarker marker) + { + // The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute + AnnotationMarker annotation = marker as AnnotationMarker; + if (annotation == null) + { + return base.GetMarkerOptions(marker); + } + + return new MarkerDrawOptions { tooltip = annotation.title }; + } + + static void DrawLineOverlay(Color color, MarkerOverlayRegion region) + { + // Calculate markerRegion's center on the x axis + float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f; + + // Calculate a rectangle that uses the full timeline region's height + Rect overlayLineRect = new Rect(markerRegionCenterX, + region.timelineRegion.y, + k_LineOverlayWidth, + region.timelineRegion.height); + + Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f); + EditorGUI.DrawRect(overlayLineRect, overlayLineColor); + } + + static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state) + { + // Save the Editor's overlay color before changing it + Color oldColor = GUI.color; + GUI.color = color; + + if (state.HasFlag(MarkerUIStates.Selected)) + { + GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture); + } + else if (state.HasFlag(MarkerUIStates.Collapsed)) + { + GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture); + } + else if (state.HasFlag(MarkerUIStates.None)) + { + GUI.DrawTexture(region.markerRegion, s_OverlayTexture); + } + + // Restore the previous Editor's overlay color + GUI.color = oldColor; + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta new file mode 100644 index 0000000..6f2e846 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/AnnotationMarkerEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41234fdda71d2a44e9470bf768b3dc4b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs new file mode 100644 index 0000000..092f502 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs @@ -0,0 +1,70 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Timeline; +using UnityEditor.Timeline.Actions; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Adds an additional item in context menus that will create a new annotation + // and sets its description field with the clipboard's contents. + [MenuEntry("Create Annotation from clipboard contents")] + public class CreateAnnotationAction : TimelineAction + { + // Specifies the action's prerequisites: + // - Invalid (grayed out in the menu) if no text content is in the clipboard; + // - NotApplicable (not shown in the menu) if no track is selected; + // - Valid (shown in the menu) otherwise. + public override ActionValidity Validate(ActionContext context) + { + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + if (clipboardTextContent.Length == 0) + { + return ActionValidity.Invalid; + } + + // Timeline's current selected items can be fetched with `context` + IEnumerable selectedTracks = context.tracks; + if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack)) + { + return ActionValidity.NotApplicable; + } + + return ActionValidity.Valid; + } + + // Creates a new annotation and add it to the selected track. + public override bool Execute(ActionContext context) + { + // to find at which time to create a new marker, we need to consider how this action was invoked. + // If the action was invoked by a context menu item, then we can use the context's invocation time. + // If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead. + double time; + if (context.invocationTime.HasValue) + { + time = context.invocationTime.Value; + } + else + { + time = TimelineEditor.inspectedDirector.time; + } + + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + + IEnumerable selectedTracks = context.tracks; + foreach (TrackAsset track in selectedTracks) + { + if (track is GroupTrack) + continue; + + AnnotationMarker annotation = track.CreateMarker(time); + annotation.description = clipboardTextContent; + annotation.title = "Annotation"; + } + + return true; + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta new file mode 100644 index 0000000..1fcaf14 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/CreateAnnotationAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74e7d3721c2064c44b486fe8f244d1b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs new file mode 100644 index 0000000..92e991b --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Timeline.Actions; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Adds an additional item in context menus that will replace an annotation's description field + // with the clipboard's contents. + [MenuEntry("Replace description with clipboard contents")] + public class ReplaceAnnotationDescriptionAction : MarkerAction + { + // Specifies the action's prerequisites: + // - Invalid (grayed out in the menu) if no text content is in the clipboard; + // - NotApplicable (not shown in the menu) if the current marker is not an Annotation. + public override ActionValidity Validate(IEnumerable markers) + { + if (!markers.All(marker => marker is AnnotationMarker)) + { + return ActionValidity.NotApplicable; + } + + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + if (clipboardTextContent.Length == 0) + { + return ActionValidity.Invalid; + } + + return ActionValidity.Valid; + } + + // Sets the Annotation's description based on the contents of the clipboard. + public override bool Execute(IEnumerable markers) + { + // get the current text content of the clipboard + string clipboardTextContent = EditorGUIUtility.systemCopyBuffer; + + foreach (AnnotationMarker annotation in markers.Cast()) + { + annotation.description = clipboardTextContent; + } + + return true; + } + + // Assigns a shortcut to the action. + [TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)] + public static void InvokeShortcut() + { + Invoker.InvokeWithSelectedMarkers(); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta new file mode 100644 index 0000000..70cb6bd --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/ReplaceAnnotationDescriptionAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 226ee0132b4dd4745855f91686a5ad38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/Resources.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Annotation/Editor/Resources.meta new file mode 100644 index 0000000..ef66b77 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Samples/Text/Editor.meta new file mode 100644 index 0000000..771b7db --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b187fdd719f3ab1419cddfcf4df82273 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs new file mode 100644 index 0000000..19a46f9 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs @@ -0,0 +1,24 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of a TextPlayableAsset + [CustomTimelineEditor(typeof(TextPlayableAsset))] + public class TextPlayableAssetClipEditor : ClipEditor + { + // Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor. + // This is used to keep the displayName of the clip matching the text of the PlayableAsset. + public override void OnClipChanged(TimelineClip clip) + { + var textPlayableasset = clip.asset as TextPlayableAsset; + if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text)) + clip.displayName = textPlayableasset.template.text; + } + } +} + +#endif diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/TextPlayableAssetClipEditor.cs.meta new file mode 100644 index 0000000..09dfd6d --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization 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+ "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [ + { + "name": "com.unity.textmeshpro", + "expression": "1.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + }, + { + "name": "com.unity.ugui", + "expression": "2.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta new file mode 100644 index 0000000..0f1870b --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Editor/Timeline.Samples.Text.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ae3df4209b2e9a740aedb8c25386ffcb +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs new file mode 100644 index 0000000..1d7926c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs @@ -0,0 +1,33 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Represents the serialized data for a clip on the TextTrack + [Serializable] + public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset + { + [NoFoldOut] + [NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation. + public TextPlayableBehaviour template = new TextPlayableBehaviour(); + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + public ClipCaps clipCaps + { + get { return ClipCaps.Blending; } + } + + // Creates the playable that represents the instance of this clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // Using a template will clone the serialized values + return ScriptPlayable.Create(graph, template); + } + } +} + +#endif diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs.meta new file mode 100644 index 0000000..117559f --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23d50529701587b498a8994b10bd9a8d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs new file mode 100644 index 0000000..7cc2459 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs @@ -0,0 +1,25 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // Runtime representation of a TextClip. + // The Serializable attribute is required to be animated by timeline, and used as a template. + [Serializable] + public class TextPlayableBehaviour : PlayableBehaviour + { + [Tooltip("The color of the text")] + public Color color = Color.white; + + [Tooltip("The size of the font to use")] + public int fontSize = 14; + + [Tooltip("The text to display")] + public string text = ""; + } +} + +#endif diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs.meta new file mode 100644 index 0000000..a048b9a --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61ca15cc7d3c19f4091714cbb5ca1590 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs new file mode 100644 index 0000000..aca42a1 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs @@ -0,0 +1,48 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using TMPro; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track that allows the user to change Text parameters from a Timeline. + // It demonstrates the following + // * How to support blending of timeline clips. + // * How to change data over time on Components that is not supported by Animation. + // * Putting properties into preview mode. + // * Reacting to changes on the clip from the Timeline Editor. + // Note: This track requires the TextMeshPro package to be installed in the project. + [TrackColor(0.1394896f, 0.4411765f, 0.3413077f)] + [TrackClipType(typeof(TextPlayableAsset))] + [TrackBindingType(typeof(TMP_Text))] + public class TextTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the timeline clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + + // Invoked by the timeline editor to put properties into preview mode. This permits the timeline + // to temporarily change fields for the purpose of previewing in EditMode. + public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) + { + TMP_Text trackBinding = director.GetGenericBinding(this) as TMP_Text; + if (trackBinding == null) + return; + + // The field names are the name of the backing serializable field. These can be found from the class source, + // or from the unity scene file that contains an object of that type. + driver.AddFromName(trackBinding.gameObject, "m_text"); + driver.AddFromName(trackBinding.gameObject, "m_fontSize"); + driver.AddFromName(trackBinding.gameObject, "m_fontColor"); + + base.GatherProperties(director, driver); + } + } +} + +#endif diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs.meta new file mode 100644 index 0000000..0ef850d --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed4c6dca4c6104146a980452cd07ed09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs new file mode 100644 index 0000000..e577d1a --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs @@ -0,0 +1,93 @@ +#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO + +using TMPro; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of a the TextTrack. It is responsible for blending and setting the final data + // on the Text binding + public class TextTrackMixerBehaviour : PlayableBehaviour + { + Color m_DefaultColor; + float m_DefaultFontSize; + string m_DefaultText; + + TMP_Text m_TrackBinding; + + // Called every frame that the timeline is evaluated. ProcessFrame is invoked after its' inputs. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + SetDefaults(playerData as TMP_Text); + if (m_TrackBinding == null) + return; + + int inputCount = playable.GetInputCount(); + + Color blendedColor = Color.clear; + float blendedFontSize = 0f; + float totalWeight = 0f; + float greatestWeight = 0f; + string text = m_DefaultText; + + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + ScriptPlayable inputPlayable = (ScriptPlayable)playable.GetInput(i); + TextPlayableBehaviour input = inputPlayable.GetBehaviour(); + + blendedColor += input.color * inputWeight; + blendedFontSize += input.fontSize * inputWeight; + totalWeight += inputWeight; + + // use the text with the highest weight + if (inputWeight > greatestWeight) + { + text = input.text; + greatestWeight = inputWeight; + } + } + + // blend to the default values + m_TrackBinding.color = Color.Lerp(m_DefaultColor, blendedColor, totalWeight); + m_TrackBinding.fontSize = Mathf.RoundToInt(Mathf.Lerp(m_DefaultFontSize, blendedFontSize, totalWeight)); + m_TrackBinding.text = text; + } + + // Invoked when the playable graph is destroyed, typically when PlayableDirector.Stop is called or the timeline + // is complete. + public override void OnPlayableDestroy(Playable playable) + { + RestoreDefaults(); + } + + void SetDefaults(TMP_Text text) + { + if (text == m_TrackBinding) + return; + + RestoreDefaults(); + + m_TrackBinding = text; + if (m_TrackBinding != null) + { + m_DefaultColor = m_TrackBinding.color; + m_DefaultFontSize = m_TrackBinding.fontSize; + m_DefaultText = m_TrackBinding.text; + } + } + + void RestoreDefaults() + { + if (m_TrackBinding == null) + return; + + m_TrackBinding.color = m_DefaultColor; + m_TrackBinding.fontSize = m_DefaultFontSize; + m_TrackBinding.text = m_DefaultText; + } + } +} + +#endif diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta new file mode 100644 index 0000000..8ad98cf --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/TextTrackMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f0e82c973f49e941b1ac7a4f57e8d73 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef new file mode 100644 index 0000000..dd3a157 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef @@ -0,0 +1,28 @@ +{ + "name": "Timeline.Samples.Text", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:ef63a73cb159aa04997399c27d4eb08a", + "GUID:6055be8ebefd69e48b49212b09b47b2f" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [ + { + "name": "com.unity.textmeshpro", + "expression": "1.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + }, + { + "name": "com.unity.ugui", + "expression": "2.0.0", + "define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO" + } + ], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta new file mode 100644 index 0000000..a456042 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Text/Timeline.Samples.Text.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: da34477545da90248a78a4ea3240faef +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation.meta new file mode 100644 index 0000000..b8780ea --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c22a955a590a154681ba1fd373785ca +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs new file mode 100644 index 0000000..2b00681 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Runtime representation of a time dilation clip. + // The Serializable attribute is required to be animated by timeline, and used as a template. + [Serializable] + public class TimeDilationBehaviour : PlayableBehaviour + { + [Tooltip("Time.timeScale replacement value.")] + public float timeScale = 1f; + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta new file mode 100644 index 0000000..dc64ff8 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e908c2fc95a400b41b3277d302f3d703 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs new file mode 100644 index 0000000..083fca2 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track mixer behaviour that modifies the timeScale. This affects how fast the game plays back + public class TimeDilationMixerBehaviour : PlayableBehaviour + { + private float m_DefaultTimeScale = 1; + + // Called every frame that the timeline is Evaluated. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + int inputCount = playable.GetInputCount(); + float timeScale = 0f; + float totalWeight = 0f; + + // blend clips together + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + + ScriptPlayable playableInput = (ScriptPlayable)playable.GetInput(i); + TimeDilationBehaviour input = playableInput.GetBehaviour(); + + timeScale += inputWeight * input.timeScale; + totalWeight += inputWeight; + } + + // blend to/from the default timeline + Time.timeScale = Mathf.Max(0.0001f, Mathf.Lerp(m_DefaultTimeScale, timeScale, Mathf.Clamp01(totalWeight))); + } + + // Called when the playable graph is created, typically when the timeline is played. + public override void OnPlayableCreate(Playable playable) + { + m_DefaultTimeScale = Time.timeScale; + } + + // Called when the playable is destroyed, typically when the timeline stops. + public override void OnPlayableDestroy(Playable playable) + { + Time.timeScale = m_DefaultTimeScale; + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta new file mode 100644 index 0000000..3c4b787 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f129802fb1f001541bac69052c7afae6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs new file mode 100644 index 0000000..49f67e7 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs @@ -0,0 +1,32 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A clip for the timeline dilation track. + [Serializable] + public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset + { + // Using a template for the playable behaviour will allow any serializable fields on the behaviour + // to be animated. + [NoFoldOut] + public TimeDilationBehaviour template = new TimeDilationBehaviour(); + + // Implementation of ITimelineClipAsset, that tells the timeline editor which + // features this clip supports. + public ClipCaps clipCaps + { + get { return ClipCaps.Extrapolation | ClipCaps.Blending; } + } + + // Called to creates a runtime instance of the clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // Note that template is passed as a parameter - this + // creates a clone of the template PlayableBehaviour. + return ScriptPlayable.Create(graph, template); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta new file mode 100644 index 0000000..d6b022f --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7b94fe8674371d49bfc8b9f90de6108 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs new file mode 100644 index 0000000..36a718c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Timeline track that supports changing the game time + // The TimeDilation track demonstrates how to + // * Support blended and/or extrapolated clips. + // * Support changing a Unity static variable from timeline. + [TrackColor(0.855f, 0.8623f, 0.87f)] + [TrackClipType(typeof(TimeDilationPlayableAsset))] + public class TimeDilationTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the timeline clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta new file mode 100644 index 0000000..14941d2 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/TimeDilation/TimeDilationTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2820263b9b014245b1e66e4fc4a7991 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization 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b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor.meta new file mode 100644 index 0000000..d7b4f27 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99cf1b3a0e275374e8089864ccbad5bb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef new file mode 100644 index 0000000..aeae953 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef @@ -0,0 +1,19 @@ +{ + "name": "Timeline.Samples.Tween.Editor", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:02f771204943f4a40949438e873e3eff", + "GUID:5aa8f7d60b800d541918c447feb05a5a" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta new file mode 100644 index 0000000..09b78d5 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/Timeline.Samples.Tween.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 75818fc8ec6b2c64793fde0cb60c9172 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs new file mode 100644 index 0000000..9f93d38 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs @@ -0,0 +1,45 @@ +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of TweenClip. + [CustomTimelineEditor(typeof(TweenClip))] + public class TweenClipEditor : ClipEditor + { + static GUIStyle s_StartTextStyle; + static GUIStyle s_EndTextStyle; + + static TweenClipEditor() + { + s_StartTextStyle = GUI.skin.label; + s_EndTextStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleRight }; + } + + // Called by the Timeline editor to draw the background of a TweenClip. + public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region) + { + TweenClip asset = clip.asset as TweenClip; + + if (asset == null) + return; + + PlayableDirector director = TimelineEditor.inspectedDirector; + + if (director == null) + return; + + Transform startLocation = director.GetReferenceValue(asset.startLocation.exposedName, out bool startFound) as Transform; + Transform endLocation = director.GetReferenceValue(asset.endLocation.exposedName, out bool endFound) as Transform; + + if (startFound && startLocation != null) + EditorGUI.LabelField(region.position, startLocation.gameObject.name, s_StartTextStyle); + + if (endFound && endLocation != null) + EditorGUI.LabelField(region.position, endLocation.gameObject.name, s_EndTextStyle); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta new file mode 100644 index 0000000..241e1c8 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Editor/TweenClipEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 516ce7ed748647adb925b7fe7ef3f62c +timeCreated: 1598901529 \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef new file mode 100644 index 0000000..4941ce2 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef @@ -0,0 +1,17 @@ +{ + "name": "Timeline.Samples.Tween", + "rootNamespace": "", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:ef63a73cb159aa04997399c27d4eb08a" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta new file mode 100644 index 0000000..946944c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/Timeline.Samples.Tween.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5aa8f7d60b800d541918c447feb05a5a +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs new file mode 100644 index 0000000..c05e45e --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs @@ -0,0 +1,18 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // Runtime representation of a Tween clip. + public class TweenBehaviour : PlayableBehaviour + { + public Transform startLocation; + public Transform endLocation; + + public bool shouldTweenPosition; + public bool shouldTweenRotation; + + public AnimationCurve curve; + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs.meta new file mode 100644 index 0000000..b4e996c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f0eb50896365654fb42c382b2474356 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs new file mode 100644 index 0000000..627c0b2 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs @@ -0,0 +1,65 @@ +using System; +using System.ComponentModel; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Represents the serialized data for a clip on the Tween track + [Serializable] + [DisplayName("Tween Clip")] + public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview + { + public ExposedReference startLocation; + public ExposedReference endLocation; + + [Tooltip("Changes the position of the assigned object")] + public bool shouldTweenPosition = true; + + [Tooltip("Changes the rotation of the assigned object")] + public bool shouldTweenRotation = true; + + [Tooltip("Only keys in the [0,1] range will be used")] + public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f); + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + public ClipCaps clipCaps + { + get { return ClipCaps.Blending; } + } + + // Creates the playable that represents the instance of this clip. + public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) + { + // create a new TweenBehaviour + ScriptPlayable playable = ScriptPlayable.Create(graph); + TweenBehaviour tween = playable.GetBehaviour(); + + // set the behaviour's data + tween.startLocation = startLocation.Resolve(graph.GetResolver()); + tween.endLocation = endLocation.Resolve(graph.GetResolver()); + tween.curve = curve; + tween.shouldTweenPosition = shouldTweenPosition; + tween.shouldTweenRotation = shouldTweenRotation; + + return playable; + } + + // Defines which properties are changed by this playable. Those properties will be reverted in editmode + // when Timeline's preview is turned off. + public void GatherProperties(PlayableDirector director, IPropertyCollector driver) + { + const string kLocalPosition = "m_LocalPosition"; + const string kLocalRotation = "m_LocalRotation"; + + driver.AddFromName(kLocalPosition + ".x"); + driver.AddFromName(kLocalPosition + ".y"); + driver.AddFromName(kLocalPosition + ".z"); + driver.AddFromName(kLocalRotation + ".x"); + driver.AddFromName(kLocalRotation + ".y"); + driver.AddFromName(kLocalRotation + ".z"); + driver.AddFromName(kLocalRotation + ".w"); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs.meta new file mode 100644 index 0000000..118704c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenClip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4631aac3e8958e840855eeec9cd45ec5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs new file mode 100644 index 0000000..a7fa471 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs @@ -0,0 +1,128 @@ +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of a Tween track. It is responsible for blending and setting + // the final data on the transform binding. + public class TweenMixerBehaviour : PlayableBehaviour + { + static AnimationCurve s_DefaultCurve = AnimationCurve.Linear(0.0f, 0.0f, 1.0f, 1.0f); + + bool m_ShouldInitializeTransform = true; + Vector3 m_InitialPosition; + Quaternion m_InitialRotation; + + // Performs blend of position and rotation of all clips connected to a track mixer + // The result is applied to the track binding's (playerData) transform. + public override void ProcessFrame(Playable playable, FrameData info, object playerData) + { + Transform trackBinding = playerData as Transform; + + if (trackBinding == null) + return; + + // Get the initial position and rotation of the track binding, only when ProcessFrame is first called + InitializeIfNecessary(trackBinding); + + Vector3 accumPosition = Vector3.zero; + Quaternion accumRotation = QuaternionUtils.zero; + + float totalPositionWeight = 0.0f; + float totalRotationWeight = 0.0f; + + // Iterate on all mixer's inputs (ie each clip on the track) + int inputCount = playable.GetInputCount(); + for (int i = 0; i < inputCount; i++) + { + float inputWeight = playable.GetInputWeight(i); + if (inputWeight <= 0) + continue; + + Playable input = playable.GetInput(i); + float normalizedInputTime = (float)(input.GetTime() / input.GetDuration()); + + // get the clip's behaviour and evaluate the progression along the curve + TweenBehaviour tweenInput = GetTweenBehaviour(input); + float tweenProgress = GetCurve(tweenInput).Evaluate(normalizedInputTime); + + // calculate the position's progression along the curve according to the input's (clip) weight + if (tweenInput.shouldTweenPosition) + { + totalPositionWeight += inputWeight; + accumPosition += TweenPosition(tweenInput, tweenProgress, inputWeight); + } + + // calculate the rotation's progression along the curve according to the input's (clip) weight + if (tweenInput.shouldTweenRotation) + { + totalRotationWeight += inputWeight; + accumRotation = TweenRotation(tweenInput, accumRotation, tweenProgress, inputWeight); + } + } + + // Apply the final position and rotation values in the track binding + trackBinding.position = accumPosition + m_InitialPosition * (1.0f - totalPositionWeight); + trackBinding.rotation = accumRotation.Blend(m_InitialRotation, 1.0f - totalRotationWeight); + trackBinding.rotation.Normalize(); + } + + void InitializeIfNecessary(Transform transform) + { + if (m_ShouldInitializeTransform) + { + m_InitialPosition = transform.position; + m_InitialRotation = transform.rotation; + m_ShouldInitializeTransform = false; + } + } + + Vector3 TweenPosition(TweenBehaviour tweenInput, float progress, float weight) + { + Vector3 startPosition = m_InitialPosition; + if (tweenInput.startLocation != null) + { + startPosition = tweenInput.startLocation.position; + } + + Vector3 endPosition = m_InitialPosition; + if (tweenInput.endLocation != null) + { + endPosition = tweenInput.endLocation.position; + } + + return Vector3.Lerp(startPosition, endPosition, progress) * weight; + } + + Quaternion TweenRotation(TweenBehaviour tweenInput, Quaternion accumRotation, float progress, float weight) + { + Quaternion startRotation = m_InitialRotation; + if (tweenInput.startLocation != null) + { + startRotation = tweenInput.startLocation.rotation; + } + + Quaternion endRotation = m_InitialRotation; + if (tweenInput.endLocation != null) + { + endRotation = tweenInput.endLocation.rotation; + } + + Quaternion desiredRotation = Quaternion.Lerp(startRotation, endRotation, progress); + return accumRotation.Blend(desiredRotation.NormalizeSafe(), weight); + } + + static TweenBehaviour GetTweenBehaviour(Playable playable) + { + ScriptPlayable tweenInput = (ScriptPlayable)playable; + return tweenInput.GetBehaviour(); + } + + static AnimationCurve GetCurve(TweenBehaviour tween) + { + if (tween == null || tween.curve == null) + return s_DefaultCurve; + return tween.curve; + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs.meta new file mode 100644 index 0000000..c4d1f6e --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenMixerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 194be6b0be042ee47836baea94946cac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs new file mode 100644 index 0000000..9e89b3d --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // A track that allows the user to do simple transform movements. + // It demonstrates how to define a custom track mixer in order to support blending of clips. + [TrackColor(1.0f, 0.0f, 0.0f)] + [TrackBindingType(typeof(Transform))] + [TrackClipType(typeof(TweenClip))] + public class TweenTrack : TrackAsset + { + // Creates a runtime instance of the track, represented by a PlayableBehaviour. + // The runtime instance performs mixing on the clips. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs.meta new file mode 100644 index 0000000..cf78de0 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Tween/TweenTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09378b61d40beb649987d80408ad99b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities.meta new file mode 100644 index 0000000..ef2e144 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58fdc940da3b06148a11956756259ae5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor.meta new file mode 100644 index 0000000..9ea674e --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fefc1732dfc34349a75daedca973c10 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs new file mode 100644 index 0000000..b8725cc --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs @@ -0,0 +1,45 @@ +using UnityEditor; +using UnityEngine; + +namespace Timeline.Samples +{ + // Custom property drawer that draws all child properties inline + [CustomPropertyDrawer(typeof(NoFoldOutAttribute))] + public class NoFoldOutPropertyDrawer : PropertyDrawer + { + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + if (!property.hasChildren) + return base.GetPropertyHeight(property, label); + property.isExpanded = true; + return EditorGUI.GetPropertyHeight(property, label, true) - + EditorGUI.GetPropertyHeight(property, label, false); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + if (!property.hasChildren) + EditorGUI.PropertyField(position, property, label); + else + { + SerializedProperty iter = property.Copy(); + var nextSibling = property.Copy(); + nextSibling.Next(false); + property.Next(true); + do + { + // We need to check against nextSibling to properly stop + // otherwise we will draw properties that are not child of this + // foldout. + if (SerializedProperty.EqualContents(property, nextSibling)) + break; + float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren); + position.height = height; + EditorGUI.PropertyField(position, property, property.hasVisibleChildren); + position.y = position.y + height; + } + while (property.NextVisible(false)); + } + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta new file mode 100644 index 0000000..35a9090 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/NoFoldOutPropertyDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa71063a2265c0f46a8c2473f8ca8e40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef new file mode 100644 index 0000000..1a9ca50 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef @@ -0,0 +1,17 @@ +{ + "name": "Timeline.Samples.Utilities.Editor", + "references": [ + "GUID:ef63a73cb159aa04997399c27d4eb08a" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta new file mode 100644 index 0000000..4051386 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Editor/Timeline.Samples.Utilities.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a967aa03bf014540b1c53a0617cea1d +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs new file mode 100644 index 0000000..a6e7ba0 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Timeline.Samples +{ + // Helper attribute that removes the fold out and draws all child properties inline. + public class NoFoldOutAttribute : PropertyAttribute + { + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta new file mode 100644 index 0000000..78aeea3 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/NoFoldOutAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4464438bd2269f4aac5fab4a71463e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs new file mode 100644 index 0000000..eba8542 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +namespace Timeline.Samples +{ + public static class QuaternionUtils + { + const float k_FloatMin = 1e-10f; + + public static readonly Quaternion zero = new Quaternion(0f, 0f, 0f, 0f); + + public static Quaternion Scale(this Quaternion q, float scale) + { + return new Quaternion(q.x * scale, q.y * scale, q.z * scale, q.w * scale); + } + + public static Quaternion NormalizeSafe(this Quaternion q) + { + float dot = Quaternion.Dot(q, q); + if (dot > k_FloatMin) + { + float rsqrt = 1.0f / Mathf.Sqrt(dot); + return new Quaternion(q.x * rsqrt, q.y * rsqrt, q.z * rsqrt, q.w * rsqrt); + } + + return Quaternion.identity; + } + + public static Quaternion Blend(this Quaternion q1, Quaternion q2, float weight) + { + return q1.Add(q2.Scale(weight)); + } + + public static Quaternion Add(this Quaternion rhs, Quaternion lhs) + { + float sign = Mathf.Sign(Quaternion.Dot(rhs, lhs)); + return new Quaternion(rhs.x + sign * lhs.x, rhs.y + sign * lhs.y, rhs.z + sign * lhs.z, rhs.w + sign * lhs.w); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs.meta new file mode 100644 index 0000000..4b1602a --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/QuaternionUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc3278264906016459457b6aa9b1b1bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef new file mode 100644 index 0000000..9b4481b --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef @@ -0,0 +1,13 @@ +{ + "name": "Timeline.Samples.Utilities", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef.meta new file mode 100644 index 0000000..68d2199 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Utilities/Timeline.Samples.Utilities.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ef63a73cb159aa04997399c27d4eb08a +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video.meta new file mode 100644 index 0000000..0820e0e --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f1afde23696a16b4cb41609f4310dec2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor.meta new file mode 100644 index 0000000..5cce3a9 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7625d4d2f6ecdff4eaa7485257585f53 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef new file mode 100644 index 0000000..579498f --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef @@ -0,0 +1,19 @@ +{ + "name": "Timeline.Samples.Video.Editor", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00", + "GUID:02f771204943f4a40949438e873e3eff", + "GUID:1b3591fbe8ae54d40b7e51a41d987b5c" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta new file mode 100644 index 0000000..e194312 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/Timeline.Samples.Video.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e42c9be5a2cd22f44bd16a41a92745e5 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs new file mode 100644 index 0000000..09064ea --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs @@ -0,0 +1,33 @@ +using UnityEditor; +using UnityEditor.Timeline; +using UnityEngine; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Editor used by the TimelineEditor to customize the view of a VideoPlayableAsset + [CustomTimelineEditor(typeof(VideoPlayableAsset))] + public class VideoAssetClipEditor : ClipEditor + { + // Called by the Timeline Editor to draw the background of the timeline clip + // when the clip has a VideoPlayableAsset attached + public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region) + { + VideoPlayableAsset videoAsset = clip.asset as VideoPlayableAsset; + if (videoAsset != null && videoAsset.videoClip != null) + { + // Load the preview or the thumbnail for the video + Texture texturePreview = AssetPreview.GetAssetPreview(videoAsset.videoClip); + if (texturePreview == null) + texturePreview = AssetPreview.GetMiniThumbnail(videoAsset.videoClip); + + if (texturePreview != null) + { + Rect rect = region.position; + rect.width = texturePreview.width * rect.height / texturePreview.height; + GUI.DrawTexture(rect, texturePreview, ScaleMode.StretchToFill); + } + } + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta new file mode 100644 index 0000000..85f9586 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Editor/VideoAssetClipEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0581bc7142d0a18408d067aa7ff193b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef new file mode 100644 index 0000000..62bc63c --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef @@ -0,0 +1,15 @@ +{ + "name": "Timeline.Samples.Video", + "references": [ + "GUID:f06555f75b070af458a003d92f9efb00" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta new file mode 100644 index 0000000..21e1ab9 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/Timeline.Samples.Video.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1b3591fbe8ae54d40b7e51a41d987b5c +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs new file mode 100644 index 0000000..9811554 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs @@ -0,0 +1,139 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; +using UnityEngine.Video; + +namespace Timeline.Samples +{ + // Editor representation of a Clip to play video in Timeline. + [Serializable] + public class VideoPlayableAsset : PlayableAsset, ITimelineClipAsset + { + public enum RenderMode + { + CameraFarPlane, + CameraNearPlane + }; + + [Tooltip("The video clip to play.")] + public VideoClip videoClip; + + [Tooltip("Mutes the audio from the video")] + public bool mute; + + [Tooltip("Loops the video.")] + public bool loop = true; + + [Tooltip("The amount of time before the video begins to start preloading the video stream.")] + public double preloadTime = 0.3; + + [Tooltip("The aspect ratio of the video to playback.")] + public VideoAspectRatio aspectRatio = VideoAspectRatio.FitHorizontally; + + [Tooltip("Where the video content will be drawn.")] + public RenderMode renderMode = RenderMode.CameraFarPlane; + + [Tooltip("Specifies which camera to render to. If unassigned, the main camera will be used.")] + public ExposedReference targetCamera; + + [Tooltip("Specifies an optional audio source to output to.")] + public ExposedReference audioSource; + + [Tooltip("Use Render Texture")] + public bool useRenderTexture = false; + + [Tooltip("Target Render Texture")] + public RenderTexture targetTexture; + + // These are set by the track prior to CreatePlayable being called and are used by the VideoSchedulePlayableBehaviour + // to schedule preloading of the video clip + public double clipInTime { get; set; } + public double startTime { get; set; } + + // Creates the playable that represents the instance that plays this clip. + // Here a hidden VideoPlayer is being created for the PlayableBehaviour to use + // to control playback. The PlayableBehaviour is responsible for deleting the player. + public override Playable CreatePlayable(PlayableGraph graph, GameObject go) + { + Camera camera = targetCamera.Resolve(graph.GetResolver()); + if (camera == null) + camera = Camera.main; + + // If we are unable to create a player, return a playable with no behaviour attached. + VideoPlayer player = CreateVideoPlayer(camera, audioSource.Resolve(graph.GetResolver())); + if (player == null) + return Playable.Create(graph); + + ScriptPlayable playable = + ScriptPlayable.Create(graph); + + VideoPlayableBehaviour playableBehaviour = playable.GetBehaviour(); + playableBehaviour.videoPlayer = player; + playableBehaviour.preloadTime = preloadTime; + playableBehaviour.clipInTime = clipInTime; + playableBehaviour.startTime = startTime; + playableBehaviour.useRenderTexture = useRenderTexture; + playableBehaviour.targetTexture = targetTexture; + + return playable; + } + + // The playable assets duration is used to specify the initial or default duration of the clip in Timeline. + public override double duration + { + get + { + if (videoClip == null) + return base.duration; + return videoClip.length; + } + } + + // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. + // For video clips, we are using built-in support for clip-in, speed, blending and looping. + public ClipCaps clipCaps + { + get + { + var caps = ClipCaps.Blending | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier; + if (loop) + caps |= ClipCaps.Looping; + return caps; + } + } + + + VideoPlayer CreateVideoPlayer(Camera camera, AudioSource targetAudioSource) + { + if (videoClip == null) + return null; + + GameObject gameObject = new GameObject(videoClip.name) { hideFlags = HideFlags.HideAndDontSave }; + VideoPlayer videoPlayer = gameObject.AddComponent(); + videoPlayer.playOnAwake = false; + videoPlayer.source = VideoSource.VideoClip; + videoPlayer.clip = videoClip; + videoPlayer.waitForFirstFrame = false; + videoPlayer.skipOnDrop = true; + videoPlayer.targetCamera = camera; + videoPlayer.renderMode = renderMode == RenderMode.CameraFarPlane ? VideoRenderMode.CameraFarPlane : VideoRenderMode.CameraNearPlane; + videoPlayer.aspectRatio = aspectRatio; + videoPlayer.isLooping = loop; + + videoPlayer.audioOutputMode = VideoAudioOutputMode.Direct; + if (mute) + { + videoPlayer.audioOutputMode = VideoAudioOutputMode.None; + } + else if (targetAudioSource != null) + { + videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource; + for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i) + videoPlayer.SetTargetAudioSource(i, targetAudioSource); + } + + return videoPlayer; + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs.meta new file mode 100644 index 0000000..658d001 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0aa7b417d0746a84c88a777d90047e19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs new file mode 100644 index 0000000..4442849 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs @@ -0,0 +1,149 @@ +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Video; + +namespace Timeline.Samples +{ + // The runtime instance of a video clip player in Timeline. + public sealed class VideoPlayableBehaviour : PlayableBehaviour + { + public VideoPlayer videoPlayer; + public RenderTexture targetTexture; // RenderTexture 출력을 위한 텍스처 + public bool useRenderTexture = false; // RenderTexture 사용 여부 + + public double preloadTime; + public double clipInTime; + public double startTime; + + private bool preparing; + private bool wasUsingRenderTexture; // 이전 상태 저장 + + // Called by the mixer (VideoSchedulerPlayableBehaviour) when this is nearly active to + // give the video time to load. + public void PrepareVideo() + { + if (videoPlayer == null || videoPlayer.isPrepared || preparing) + return; + + videoPlayer.targetCameraAlpha = 0.0f; + videoPlayer.time = clipInTime; + videoPlayer.Prepare(); + preparing = true; + } + + // Called each frame the clip is active. + // + public override void PrepareFrame(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + // RenderTexture 설정 업데이트 + if (useRenderTexture != wasUsingRenderTexture) + { + if (useRenderTexture && targetTexture != null) + { + videoPlayer.renderMode = VideoRenderMode.RenderTexture; + videoPlayer.targetTexture = targetTexture; + } + else + { + videoPlayer.renderMode = VideoRenderMode.CameraFarPlane; + videoPlayer.targetTexture = null; + } + wasUsingRenderTexture = useRenderTexture; + } + + // Pause or Play the video to match whether the graph is being scrubbed or playing + // If we need to hold the last frame, this will treat the last frame as a pause + bool shouldBePlaying = info.evaluationType == FrameData.EvaluationType.Playback; + if (!videoPlayer.isLooping && playable.GetTime() >= videoPlayer.clip.length) + shouldBePlaying = false; + + if (shouldBePlaying) + { + // this will use the timeline time to prevent drift + videoPlayer.timeReference = VideoTimeReference.ExternalTime; + if (!videoPlayer.isPlaying) + videoPlayer.Play(); + videoPlayer.externalReferenceTime = playable.GetTime() / videoPlayer.playbackSpeed; + } + else + { + videoPlayer.timeReference = VideoTimeReference.Freerun; + if (!videoPlayer.isPaused) + videoPlayer.Pause(); + SyncVideoToPlayable(playable); + } + + // RenderTexture 사용 시 알파값은 무시 + if (!useRenderTexture) + { + videoPlayer.targetCameraAlpha = info.effectiveWeight; + } + + // use the accumulated blend value to set the audio volume + if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct) + { + for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i) + videoPlayer.SetDirectAudioVolume(i, info.effectiveWeight); + } + } + + // Called when the clip becomes active. + public override void OnBehaviourPlay(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + SyncVideoToPlayable(playable); + videoPlayer.playbackSpeed = Mathf.Clamp(info.effectiveSpeed, 1 / 10f, 10f); + videoPlayer.Play(); + preparing = false; + } + + // Called when the clip becomes inactive OR the timeline is 'paused' + public override void OnBehaviourPause(Playable playable, FrameData info) + { + if (videoPlayer == null) + return; + + preparing = false; + + // The effective weight will be greater than 0 if the graph is paused and the playhead is still on this clip. + if (info.effectiveWeight <= 0) + videoPlayer.Stop(); + else + videoPlayer.Pause(); + } + + // Called when the playable is destroyed. + public override void OnPlayableDestroy(Playable playable) + { + if (videoPlayer != null) + { + videoPlayer.Stop(); + if (useRenderTexture) + { + videoPlayer.targetTexture = null; + } + if (Application.isPlaying) + Object.Destroy(videoPlayer.gameObject); + else + Object.DestroyImmediate(videoPlayer.gameObject); + } + } + + // Syncs the video player time to playable time + private void SyncVideoToPlayable(Playable playable) + { + if (videoPlayer == null || videoPlayer.clip == null) + return; + + if (videoPlayer.isLooping) + videoPlayer.time = playable.GetTime() % videoPlayer.clip.length; + else + videoPlayer.time = System.Math.Min(playable.GetTime(), videoPlayer.clip.length); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs.meta new file mode 100644 index 0000000..54e6935 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 177ac68ca0c735544b1616ab4fdbbb3e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs new file mode 100644 index 0000000..d1a1bfd --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs @@ -0,0 +1,35 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace Timeline.Samples +{ + // The runtime instance of the VideoTrack. It is responsible for letting the VideoPlayableBehaviours + // they need to start loading the video + public sealed class VideoSchedulerPlayableBehaviour : PlayableBehaviour + { + // Called every frame that the timeline is evaluated. This is called prior to + // PrepareFrame on any of its input playables. + public override void PrepareFrame(Playable playable, FrameData info) + { + // Searches for clips that are in the 'preload' area and prepares them for playback + var timelineTime = playable.GetGraph().GetRootPlayable(0).GetTime(); + for (int i = 0; i < playable.GetInputCount(); i++) + { + if (playable.GetInput(i).GetPlayableType() != typeof(VideoPlayableBehaviour)) + continue; + + if (playable.GetInputWeight(i) <= 0.0f) + { + ScriptPlayable scriptPlayable = (ScriptPlayable)playable.GetInput(i); + VideoPlayableBehaviour videoPlayableBehaviour = scriptPlayable.GetBehaviour(); + double preloadTime = Math.Max(0.0, videoPlayableBehaviour.preloadTime); + double clipStart = videoPlayableBehaviour.startTime; + + if (timelineTime > clipStart - preloadTime && timelineTime <= clipStart) + videoPlayableBehaviour.PrepareVideo(); + } + } + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta new file mode 100644 index 0000000..a2560d9 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoSchedulerPlayableBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 951c577cc5477dd4ba24b29b8ecdc8dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs new file mode 100644 index 0000000..696d612 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs @@ -0,0 +1,39 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; +using UnityEngine.Timeline; + +namespace Timeline.Samples +{ + // Timeline track to play videos. + // This sample demonstrates the following + // * Using built in blending, speed and clip-in capabilities in custom clips. + // * Using ClipEditors to customize clip drawing. + // * Using a mixer PlayableBehaviour to perform look-ahead operations. + // * Managing UnityEngine.Object lifetime (VideoPlayer) with a PlayableBehaviour. + // * Using ExposedReferences to reference Components in the scene from a PlayableAsset. + [Serializable] + [TrackClipType(typeof(VideoPlayableAsset))] + [TrackColor(0.008f, 0.698f, 0.655f)] + public class VideoTrack : TrackAsset + { + // Called to create a PlayableBehaviour instance to represent the instance of the track, commonly referred + // to as a Mixer playable. + public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) + { + // This is called immediately before CreatePlayable on VideoPlayableAsset. + // Each playable asset needs to be updated to the last clip values. + foreach (var clip in GetClips()) + { + var asset = clip.asset as VideoPlayableAsset; + if (asset != null) + { + asset.clipInTime = clip.clipIn; + asset.startTime = clip.start; + } + } + + return ScriptPlayable.Create(graph, inputCount); + } + } +} diff --git a/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs.meta b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs.meta new file mode 100644 index 0000000..829d3e8 --- /dev/null +++ b/Assets/External/Samples/Timeline/1.7.6/Customization Samples/Video/VideoTrack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f59f3cc5e7d1e74299689783b0fe149 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/UnityMemoryMappedFile/UnityMemoryMappedFile.csproj.meta b/Assets/External/UnityMemoryMappedFile/UnityMemoryMappedFile.csproj.meta new file mode 100644 index 0000000..5d30675 --- /dev/null +++ b/Assets/External/UnityMemoryMappedFile/UnityMemoryMappedFile.csproj.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0ddbd505f5f46444b98a9285b7cdb8a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP.meta b/Assets/External/Unity_StageLightManeuver_Demo_URP.meta new file mode 100644 index 0000000..fb6927f --- /dev/null +++ b/Assets/External/Unity_StageLightManeuver_Demo_URP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca1262e2d66ba6e4e955c906a965b2c7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/ExampleTimeline.playable b/Assets/External/Unity_StageLightManeuver_Demo_URP/ExampleTimeline.playable similarity index 81% rename from Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/ExampleTimeline.playable rename to Assets/External/Unity_StageLightManeuver_Demo_URP/ExampleTimeline.playable index 162cab5..80b16a4 100644 --- a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/ExampleTimeline.playable +++ b/Assets/External/Unity_StageLightManeuver_Demo_URP/ExampleTimeline.playable @@ -180,10 +180,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -731,7 +727,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -1293,22 +1289,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -1360,14 +1416,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -1458,14 +1578,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -1556,14 +1740,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -1720,14 +1968,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -1808,15 +2120,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -1898,14 +2274,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -2120,10 +2560,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -2671,7 +3107,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -2948,49 +3384,13 @@ MonoBehaviour: m_BlendOutDuration: 0.25 m_MixInCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 m_MixOutCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -3017,49 +3417,13 @@ MonoBehaviour: m_BlendOutDuration: 0.25 m_MixInCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 m_MixOutCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -3086,49 +3450,13 @@ MonoBehaviour: m_BlendOutDuration: 0.5 m_MixInCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 m_MixOutCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -3155,25 +3483,7 @@ MonoBehaviour: m_BlendOutDuration: -1 m_MixInCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - 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lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -5830,22 +5347,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 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0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -5897,14 +5474,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -5995,14 +5636,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -6093,14 +5798,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -6257,14 +6026,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -6345,15 +6178,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -6435,14 +6332,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -6638,22 +6599,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -6705,14 +6726,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -6803,14 +6888,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -6901,14 +7050,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -7065,14 +7278,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -7153,15 +7430,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -7243,14 +7584,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -7458,25 +7863,7 @@ MonoBehaviour: m_BlendOutDuration: -1 m_MixInCurve: serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 + m_Curve: [] m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -7843,22 +8230,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -7910,14 +8357,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -8008,14 +8519,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -8106,14 +8681,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -8270,14 +8909,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -8358,15 +9061,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -8448,14 +9215,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -8507,7 +9338,6 @@ MonoBehaviour: m_Tracks: - {fileID: -7224192005156784325} - {fileID: -1453361107619708966} - - {fileID: 6534155050390660213} m_FixedDuration: 0 m_EditorSettings: m_Framerate: 60 @@ -8695,10 +9525,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -9246,7 +10072,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -9602,10 +10428,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -10153,7 +10975,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -10368,10 +11190,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -10389,7 +11207,7 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: - loopType: 0 + loopType: 2 offsetTime: 0 bpmScale: 1 childStagger: 0.1 @@ -10919,7 +11737,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -11211,10 +12029,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -11762,7 +12576,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -12194,22 +13008,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -12261,14 +13135,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -12359,14 +13297,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -12457,14 +13459,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -12621,14 +13687,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -12709,15 +13839,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -12799,14 +13993,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -12842,108 +14100,6 @@ MonoBehaviour: m_PostInfinity: 2 m_RotationOrder: 4 baseIntensity: 1 ---- !u!114 &6534155050390660213 -MonoBehaviour: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 689c3232f26c2874ea64080c3581485a, type: 3} - m_Name: Stage Light Timeline Track (2) - m_EditorClassIdentifier: - m_Version: 3 - m_AnimClip: {fileID: 0} - m_Locked: 0 - m_Muted: 0 - m_CustomPlayableFullTypename: - m_Curves: {fileID: 0} - m_Parent: {fileID: 11400000} - m_Children: [] - m_Clips: - - m_Version: 1 - m_Start: 0 - m_ClipIn: 0 - m_Asset: {fileID: -7041797988665787710} - m_Duration: 5 - m_TimeScale: 1 - m_ParentTrack: {fileID: 6534155050390660213} - m_EaseInDuration: 0 - m_EaseOutDuration: 0 - m_BlendInDuration: -1 - m_BlendOutDuration: -1 - m_MixInCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - m_MixOutCurve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: 1 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - - serializedVersion: 3 - time: 1 - value: 0 - inSlope: 0 - outSlope: 0 - tangentMode: 0 - weightedMode: 0 - inWeight: 0 - outWeight: 0 - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - m_BlendInCurveMode: 0 - m_BlendOutCurveMode: 0 - m_ExposedParameterNames: [] - m_AnimationCurves: {fileID: 0} - m_Recordable: 0 - m_PostExtrapolationMode: 0 - m_PreExtrapolationMode: 0 - m_PostExtrapolationTime: 0 - m_PreExtrapolationTime: 0 - m_DisplayName: StageLightTimelineClip - m_Markers: - m_Objects: [] - drawCustomClip: 1 - bpm: 120 - bpmScale: 1 - exportPath: Assets/ - colorLineHeight: 0.1 - beatLineColor: {r: 0, g: 1, b: 0.7126422, a: 0.2} - updateOnOutOfClip: 0 - stageLightTimelineClips: - - {fileID: -7041797988665787710} - selectedClips: [] --- !u!114 &6745644536576571756 MonoBehaviour: m_ObjectHideFlags: 1 @@ -13125,10 +14281,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -13676,7 +14828,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -14033,22 +15185,82 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} intensitymultiplier: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -14100,14 +15312,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -14198,14 +15474,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.153} - - {x: 0.28233334, y: 0.43533334} - - {x: 0.5646667, y: 0.7176667} + - {x: 0.0242, y: 0.17719999} + - {x: 0.0484, y: 0.2014} + - {x: 0.0726, y: 0.2256} + - {x: 0.0968, y: 0.2498} + - {x: 0.121, y: 0.274} + - {x: 0.1452, y: 0.2982} + - {x: 0.1694, y: 0.3224} + - {x: 0.1936, y: 0.3466} + - {x: 0.2178, y: 0.37080002} + - {x: 0.242, y: 0.39499998} + - {x: 0.2662, y: 0.4192} + - {x: 0.2904, y: 0.4434} + - {x: 0.3146, y: 0.4676} + - {x: 0.3388, y: 0.4918} + - {x: 0.363, y: 0.51600003} + - {x: 0.3872, y: 0.5402} + - {x: 0.4114, y: 0.56439996} + - {x: 0.4356, y: 0.58860004} + - {x: 0.4598, y: 0.6128} + - {x: 0.484, y: 0.63699996} + - {x: 0.5082, y: 0.6612} + - {x: 0.5324, y: 0.6854} + - {x: 0.5566, y: 0.7096} + - {x: 0.5808, y: 0.7338} + - {x: 0.605, y: 0.758} + - {x: 0.6292, y: 0.7822} + - {x: 0.6534, y: 0.8064} + - {x: 0.6776, y: 0.8306} + - {x: 0.7018, y: 0.8548} + - {x: 0.726, y: 0.879} + - {x: 0.7502, y: 0.9032} + - {x: 0.7744, y: 0.9274} + - {x: 0.7986, y: 0.9516} + - {x: 0.8228, y: 0.9758} - {x: 0.847, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rollTransform: propertyOverride: 1 sortOrder: 0 @@ -14296,14 +15636,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} spotAngle: propertyOverride: 1 sortOrder: 0 @@ -14460,14 +15864,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} lightToggleColor: propertyOverride: 1 sortOrder: 0 @@ -14548,15 +16016,79 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -14638,14 +16170,78 @@ MonoBehaviour: m_RotationOrder: 4 lightStaggerInfo: - {x: 0, y: 0.9} - - {x: 0.033333335, y: 0.93333334} - - {x: 0.06666667, y: 0.96666664} + - {x: 0.0028571428, y: 0.9028571} + - {x: 0.0057142857, y: 0.9057143} + - {x: 0.008571428, y: 0.9085714} + - {x: 0.011428571, y: 0.9114286} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.017142856, y: 0.9171428} + - {x: 0.02, y: 0.91999996} + - {x: 0.022857143, y: 0.9228571} + - {x: 0.025714286, y: 0.92571425} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.03142857, y: 0.93142855} + - {x: 0.034285713, y: 0.9342857} + - {x: 0.037142858, y: 0.93714285} + - {x: 0.04, y: 0.94} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.045714285, y: 0.94571424} + - {x: 0.04857143, y: 0.9485714} + - {x: 0.05142857, y: 0.95142853} + - {x: 0.054285716, y: 0.9542857} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.060000002, y: 0.96} + - {x: 0.06285714, y: 0.9628571} + - {x: 0.065714285, y: 0.9657143} + - {x: 0.068571426, y: 0.9685714} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.074285716, y: 0.9742857} + - {x: 0.07714286, y: 0.9771428} + - {x: 0.08, y: 0.97999996} + - {x: 0.08285715, y: 0.9828571} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.08857143, y: 0.9885714} + - {x: 0.09142857, y: 0.99142855} + - {x: 0.09428572, y: 0.9942857} + - {x: 0.09714286, y: 0.99714285} - {x: 0.1, y: 1} randomStaggerInfo: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} rotationSpeed: propertyOverride: 1 sortOrder: 0 @@ -14861,10 +16457,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -15412,7 +17004,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: @@ -15704,10 +17296,6 @@ MonoBehaviour: propertyOverride: 1 sortOrder: 0 value: 1 - brightnessDecreasesToBlack: - propertyOverride: 1 - sortOrder: 0 - value: 0 maxIntensityLimit: propertyOverride: 1 sortOrder: 0 @@ -16255,7 +17843,7 @@ MonoBehaviour: - {x: 0, y: 1} - {x: 0, y: 1} - {x: 0, y: 1} - lightToggleIntensity: + lightToggleDimmer: propertyOverride: 1 sortOrder: 0 value: diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/ExampleTimeline.playable.meta b/Assets/External/Unity_StageLightManeuver_Demo_URP/ExampleTimeline.playable.meta similarity index 100% rename from Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/ExampleTimeline.playable.meta rename to Assets/External/Unity_StageLightManeuver_Demo_URP/ExampleTimeline.playable.meta diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Resources.meta b/Assets/External/Unity_StageLightManeuver_Demo_URP/Resources.meta similarity index 100% rename from Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Resources.meta rename to Assets/External/Unity_StageLightManeuver_Demo_URP/Resources.meta diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Scenes.meta b/Assets/External/Unity_StageLightManeuver_Demo_URP/Scenes.meta similarity index 100% rename from Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Scenes.meta rename to Assets/External/Unity_StageLightManeuver_Demo_URP/Scenes.meta diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Scenes/SampleScene.meta b/Assets/External/Unity_StageLightManeuver_Demo_URP/Scenes/SampleScene.meta similarity index 100% rename from Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Scenes/SampleScene.meta rename to Assets/External/Unity_StageLightManeuver_Demo_URP/Scenes/SampleScene.meta diff --git a/Assets/External/Unity_StageLightManeuver_Demo_URP~/Assets/Scenes/SampleScene.unity b/Assets/External/Unity_StageLightManeuver_Demo_URP/Scenes/SampleScene.unity similarity index 100% rename from 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Resources/Scripts/EnableSelectedGameObject.cs new file mode 100644 index 0000000..58c342f --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/EnableSelectedGameObject.cs @@ -0,0 +1,183 @@ +namespace UnluckSoftware +{ + // Demo script to preview gameobjects and particle systems + // Please ignore the MinMaxCurve error, it is harmless. + // !Gizmos must be enabled for this object. + + using UnityEngine; + using UnityEditor; + + public class EnableSelectedGameObject :MonoBehaviour + { + [HideInInspector] + public Transform prevSelect; + [HideInInspector] + public Transform prevSelectWrong; + [Header("! Gizmos must be enabled.")] + public int particleSystems; + public bool disableMe; + public string ignoreTag = "^^^^"; + public bool disableOnPlay; + public bool autoSlideShow; + public float autoSlideShowDelay = 3f; + public string nextKey = "n"; + public bool randomEnable = false; + public bool repeat; + int emitOnEnable = 1; // Emit particles instantly when enabling the ganeobject + int counter = 0; + Transform randomEnablePlaceHolder; + GameObject prevRandomBird; + bool autoSlideShowStarted; + bool selfSelected; + + void Start() + { + if (disableOnPlay) + { + gameObject.SetActive(false); + return; + } + + if (randomEnable) + { + DisableAllChildren(); + randomEnablePlaceHolder = new GameObject("randomEnablePlaceHolder").transform; + } + + if (autoSlideShow) + { + DisableAllChildren(); + } + } + + private void Update() + { + if (autoSlideShowStarted) return; + if (Input.GetKeyUp("n")) + { + if (autoSlideShow) + { + if (randomEnable) InvokeRepeating("RandomModel", 0, autoSlideShowDelay); + else InvokeRepeating("NextModel", 0, autoSlideShowDelay); + autoSlideShowStarted = true; + } else + { + if (randomEnable) RandomModel(); + else NextModel(); + } + } + } + + void RandomModel() + { + if (transform.childCount == 0 && !repeat) return; + + if (transform.childCount == 0 && repeat) + { + while (randomEnablePlaceHolder.childCount > 0) + { + randomEnablePlaceHolder.GetChild(0).parent = transform; + } + } + if (prevRandomBird != null) + { + prevRandomBird.SetActive(false); + prevRandomBird.transform.SetParent(randomEnablePlaceHolder.transform); + } + if (transform.childCount == 0) return; + int randomBird = Random.Range(0, transform.childCount); + prevRandomBird = transform.GetChild(randomBird).gameObject; + prevRandomBird.SetActive(true); + } + + void PlayParticles() + { + if (!prevSelect) return; + ParticleSystem pss; + pss = prevSelect.GetComponent(); + if (!pss) return; + pss.Clear(); + pss.Play(); + pss.Emit(emitOnEnable); + } + + void DisableAllChildren() + { + for (int i = 0; i < transform.childCount; i++) + { + Transform t = transform.GetChild(i).transform; + if (t.gameObject.activeInHierarchy && t.parent == transform) + { + t.gameObject.SetActive(false); + } + } + } + + void NextModel() + { + DisableAllChildren(); + transform.GetChild(counter % transform.childCount).gameObject.SetActive(true); + counter++; + } + +#if UNITY_EDITOR + void OnDrawGizmos() + { + if (disableMe) return; + + + + //if (Application.isPlaying) return; + if (Selection.activeTransform == null) return; + Transform s = Selection.activeTransform; + if (s == prevSelect) return; + if (s == transform) + { + if (selfSelected) return; + selfSelected = true; + DisableAllChildren(); + return; + } + if (s == prevSelect) return; + if (s == prevSelectWrong) return; + if (s.parent == null) return; + if (s.name.Contains(ignoreTag)) return; + if (s.parent != transform) return; + if (prevSelect != null) + { + selfSelected = false; + prevSelect.gameObject.SetActive(false); + s.gameObject.SetActive(true); + ParticleSystem pss = s.GetComponent(); + if (pss) + { + pss.time -= pss.time; + pss.Stop(); + } + } + prevSelect = s; + CountParticles(); + PlayParticles(); + + + } +#endif + + void CountParticles() + { + ParticleSystem[] obj = transform.GetComponentsInChildren(true); + particleSystems = 0; + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].transform.parent != null) + { + ParticleSystem p = obj[i].transform.parent.GetComponent(); + if (p == null) + { + particleSystems++; + } + } + } + } + } +} diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/EnableSelectedGameObject.cs.meta b/Assets/External/Unluck Software/Demo Resources/Scripts/EnableSelectedGameObject.cs.meta new file mode 100644 index 0000000..5076535 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/EnableSelectedGameObject.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 861fd28dbe9c465facf4ba5439ea6c18 +timeCreated: 1534389311 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs b/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs new file mode 100644 index 0000000..7330f5c --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs @@ -0,0 +1,12 @@ +namespace UnluckSoftware +{ + using UnityEngine; + + public class HideCursor :MonoBehaviour + { + void Start() + { + Cursor.visible = false; + } + } +} diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs.meta b/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs.meta new file mode 100644 index 0000000..acb4ce3 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/HideCursor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3703ca3375fd7c844b65e06154fde28d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs b/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs new file mode 100644 index 0000000..0666a03 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs @@ -0,0 +1,22 @@ +namespace UnluckSoftware +{ + using UnityEngine; + + [ExecuteInEditMode] + public class MoveInACircle :MonoBehaviour + + { + public float rotateSpeed = 1f; + public float moveSpeed = 0f; + + void Update() + { + + transform.Rotate(0, rotateSpeed * Time.deltaTime, 0); + transform.position += transform.forward * Time.deltaTime * moveSpeed; + + + } + } +} + diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs.meta b/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs.meta new file mode 100644 index 0000000..31509a3 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/MoveInACircle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 061343ac4a33c18478abea8ddda51347 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs b/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs new file mode 100644 index 0000000..69c6963 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs @@ -0,0 +1,149 @@ +namespace UnluckSoftware +{ + // A 3ds max styled orbit/zoom/pan type camera. cobbled together from various sources by dbuchhofer. + // Content is available under Creative Commons Attribution Share Alike. + // Filename: maxCamera.cs + // + // original: http://www.unifycommunity.com/wiki/index.php?title=MouseOrbitZoom + // + // --01-18-2010 - create temporary target, if none supplied at start + + //////// Unluck Software Edit - http://www.chemicalbliss.com + // --02-28-2013 - changes + // - Added smooth camera stop + // - Added smooth idle rotation + // - Removed middle click behaviour + // - Renamed file to "SmoothCameraOrbit.cs" + + using UnityEngine; + using System.Collections; + + [AddComponentMenu("Camera-Control/Smooth Mouse Orbit - Unluck Software")] + public class SmoothCameraOrbit : MonoBehaviour + { + public Transform target; + public Vector3 targetOffset; + public float distance = 5.0f; + public float maxDistance = 20; + public float minDistance = .6f; + public float xSpeed = 200.0f; + public float ySpeed = 200.0f; + public int yMinLimit = -80; + public int yMaxLimit = 80; + public int zoomRate = 40; + public float panSpeed = 0.3f; + public float zoomDampening = 5.0f; + public float autoRotate = 1; + + private float xDeg = 0.0f; + private float yDeg = 0.0f; + private float currentDistance; + private float desiredDistance; + private Quaternion currentRotation; + private Quaternion desiredRotation; + private Quaternion rotation; + private Vector3 position; + private float idleTimer = 0.0f; + private float idleSmooth = 0.0f; + + void Start() { Init(); } + void OnEnable() { Init(); } + + public void Init() { + //If there is no target, create a temporary target at 'distance' from the cameras current viewpoint + if (!target) { + GameObject go = new GameObject("Cam Target"); + go.transform.position = transform.position + (transform.forward * distance); + target = go.transform; + } + + //distance = Vector3.Distance(transform.position, target.position); + currentDistance = distance; + desiredDistance = distance; + + //be sure to grab the current rotations as starting points. + position = transform.position; + rotation = transform.rotation; + currentRotation = transform.rotation; + desiredRotation = transform.rotation; + + xDeg = Vector3.Angle(Vector3.right, transform.right); + yDeg = Vector3.Angle(Vector3.up, transform.up); + position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset); + } + + /* + * Camera logic on LateUpdate to only update after all character movement logic has been handled. + */ + void LateUpdate() { + // If Control and Alt and Middle button? ZOOM! + if (Input.GetMouseButton(2) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl)) { + desiredDistance -= Input.GetAxis("Mouse Y") * 0.02f * zoomRate * 0.125f * Mathf.Abs(desiredDistance); + } + // If middle mouse and left alt are selected? ORBIT + else if (Input.GetMouseButton(0)) { + xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f; + yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; + //Clamp the vertical axis for the orbit + yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); + // set camera rotation + desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); + currentRotation = transform.rotation; + rotation = Quaternion.Lerp(currentRotation, desiredRotation, 0.02f * zoomDampening); + transform.rotation = rotation; + ///////// Reset idle timers + idleTimer = 0; + idleSmooth = 0; + + } else { + //////// Smooth idle rotation + idleTimer += 0.02f; + if (idleTimer > autoRotate && autoRotate > 0) { + idleSmooth += (0.02f + idleSmooth) * 0.005f; + idleSmooth = Mathf.Clamp(idleSmooth, 0, 1); + xDeg += xSpeed * 0.001f * idleSmooth; + } + ///////// Smooth idle rotation ends + + ///////// Smooth exit + //Clamp the vertical axis for the orbit + yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); + // set camera rotation + desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); + currentRotation = transform.rotation; + rotation = Quaternion.Lerp(currentRotation, desiredRotation, 0.02f * zoomDampening * 2); + transform.rotation = rotation; + ///////// Smooth exit ends + } + + ///////// Middle click disabled + // otherwise if middle mouse is selected, we pan by way of transforming the target in screenspace + // else if (Input.GetMouseButton(2)) + // { + // grab the rotation of the camera so we can move in a psuedo local XY space + // target.rotation = transform.rotation; + // target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed); + // target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World); + // } + + //Orbit Position + // affect the desired Zoom distance if we roll the scrollwheel + desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * 0.02f * zoomRate * Mathf.Abs(desiredDistance); + //clamp the zoom min/max + desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance); + // For smoothing of the zoom, lerp distance + currentDistance = Mathf.Lerp(currentDistance, desiredDistance, 0.02f * zoomDampening); + // calculate position based on the new currentDistance + position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset); + transform.position = position; + } + + private static float ClampAngle(float angle, float min, float max) { + if (angle < -360) + angle += 360; + if (angle > 360) + angle -= 360; + return Mathf.Clamp(angle, min, max); + } + } +} \ No newline at end of file diff --git a/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs.meta b/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs.meta new file mode 100644 index 0000000..cda6db2 --- /dev/null +++ b/Assets/External/Unluck Software/Demo Resources/Scripts/SmoothCameraOrbit.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5290c3608ab44ae784fe241e25a03bac +MonoImporter: + serializedVersion: 2 + 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AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 1)); + public float intensitySpeed = 3; + public float intensityMultiplier = 7; + + public AnimationCurve rangeIntensity = new AnimationCurve(new Keyframe(0, 1), new Keyframe(1, 1)); + public float rangeSpeed = 3; + public float rangeMultiplier = 7; + + public bool cycleGradient; + public Gradient gradientColor = new Gradient(); + public float gradientSpeed = 3; + + void Start() + { + if (targetLight == null) targetLight = GetComponent(); + lightIntensity.postWrapMode = WrapMode.Loop; + rangeIntensity.postWrapMode = WrapMode.Loop; + } + + void Update() + { + if (targetLight == null) return; + UpdateIntensity(); + UpdateRange(); + UpdateGradient(); + } + + void UpdateGradient() + { + if (!cycleGradient) return; + targetLight.color = gradientColor.Evaluate(Time.time * gradientSpeed %1); + } + + void UpdateIntensity() + { + targetLight.intensity = lightIntensity.Evaluate(Time.time * intensitySpeed) * intensityMultiplier; + } + + void UpdateRange() + { + targetLight.range = rangeIntensity.Evaluate(Time.time * rangeSpeed) * rangeMultiplier; + } + } +} \ No newline at end of file diff --git a/Assets/External/Unluck Software/Scripts/AnimatedLight.cs.meta b/Assets/External/Unluck Software/Scripts/AnimatedLight.cs.meta new file mode 100644 index 0000000..df95a40 --- /dev/null +++ b/Assets/External/Unluck Software/Scripts/AnimatedLight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c85eab939b2107d4b987cffb4233f241 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Unluck Software/Stylized Particles.meta b/Assets/External/Unluck Software/Stylized Particles.meta new file mode 100644 index 0000000..31655d9 --- /dev/null +++ b/Assets/External/Unluck Software/Stylized Particles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c6208193ffe7664ea7c93a08d1e4a68 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_crackleMultiplier = 3; + public float _cracklePitchMin = 0.75f; + public float _cracklePitchMax = 1.25f; + public float _crackleVolumeMin = 0.25f; + public float _crackleVolumeMax = 0.75f; + + ParticleSystem.Particle[] _particles; + ParticleSystem _particleSystem; + + bool explodeSoundEnabled = true; + bool shootSoundEnabled = true; + + private void Start() + { + _particleSystem = GetComponent(); + if (SoundController.instance == null) + { + GameObject sc; + sc = new GameObject(); + sc.AddComponent(); + sc.name = "Unluck Software Sound Controller"; + } + } + + private void LateUpdate() + { + if (_particles == null || _particles.Length < _particleSystem.main.maxParticles) + { + _particles = new ParticleSystem.Particle[_particleSystem.main.maxParticles]; + } + int length = _particleSystem.GetParticles(_particles); + int i = 0; + while (i < length) + { + if (explodeSoundEnabled && _explosionSound.Length > 0 && _particles[i].remainingLifetime < Time.deltaTime * 3f) + { + explodeSoundEnabled = false; + Invoke("EnableExplode", 0.05f); + int r = UnityEngine.Random.Range(0, _explosionSound.Length); + SoundController.instance.Play(_explosionSound[r], UnityEngine.Random.Range(_explosionVolumeMax, _explosionVolumeMin), UnityEngine.Random.Range(_explosionPitchMin, _explosionPitchMax), _particles[i].position); + if (_crackleSound.Length > 0) + { + for (int j = 0; j < _crackleMultiplier; j++) + { + StartCoroutine(Crackle(_particles[i].position, _crackleDelay + j * .1f)); + } + } + } + if (shootSoundEnabled && _shootSound.Length > 0 && _particles[i].remainingLifetime >= _particles[i].startLifetime - Time.deltaTime) + { + shootSoundEnabled = false; + Invoke("EnableShoot", 0.05f); + SoundController.instance.Play(_shootSound[UnityEngine.Random.Range(0, _shootSound.Length)], UnityEngine.Random.Range(_shootVolumeMax, _shootVolumeMin), UnityEngine.Random.Range(_shootPitchMin, _shootPitchMax), _particles[i].position); + } + i++; + } + } + + + void EnableShoot() + { + shootSoundEnabled = true; + } + + void EnableExplode() + { + explodeSoundEnabled = true; + } + + public IEnumerator Crackle(Vector3 pos, float delay) + { + yield return new WaitForSeconds(delay); + SoundController.instance.Play(_crackleSound[UnityEngine.Random.Range(0, _crackleSound.Length)], UnityEngine.Random.Range(_crackleVolumeMax, _crackleVolumeMin), UnityEngine.Random.Range(_cracklePitchMax, _cracklePitchMin), pos); + } + } +} diff --git a/Assets/External/Unluck Software/Stylized Particles/Fireworks/Scripts/ParticleSystemSound.cs.meta b/Assets/External/Unluck Software/Stylized Particles/Fireworks/Scripts/ParticleSystemSound.cs.meta new file mode 100644 index 0000000..bb9864b --- /dev/null +++ b/Assets/External/Unluck Software/Stylized Particles/Fireworks/Scripts/ParticleSystemSound.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: cd87be3231789bd45b802957a571edaa +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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_audioClips; //Place audio clips (Optional: audio clips can also be played directly from gameObjects) + public int _audioChannels = 20; //How many audio sources can play at the same time + public float _masterVol = .5f; //Volume applied to all sound (keep at aprox 0.5 for better individual object volume control - Example: Setting object volume to 2 on events that are important) + public float _soundVol = 1.0f; //Volume multiplier for sound effects + public float _musicVol = 1.0f; //Volume multiplier for music + public bool _linearRollOff; //Enable to change rollOff + public AudioSource[] channels; //List of audio sources (channels) + public int channel; //Current channel + public AudioSource[] _musicChannels; //List of music audio sources (channels) + public int _musicChannel; //Current channel + float _currentMusicVol; //Cache for the music clips volume, makes controller able to change volume on runtime. Run UpdateMusicVolume(); after changing _musicVol + float _fadeTo; //Music will fade to this value in FadeUpMusic() + public static SoundController instance; // SoundController is a singleton. SoundController.instance.DoSomeThing(); + + + public void OnApplicationQuit() + { // Ensure that the instance is destroyed when the game is stopped in the editor. + instance = null; + } + + + public void Start() + { + if (instance != null) + { + Destroy(gameObject); + } else + { + instance = this; + DontDestroyOnLoad(gameObject); + } + AddChannels(); + + DontDestroyOnLoad(transform.gameObject); + } + + + public void StopMusic(bool fade) + { + PlayMusic(null, 0.0f, 1.0f, fade); + } + + + public void FadeUpMusic() + { + if (_musicChannels[_musicChannel].volume < _fadeTo) + { + _musicChannels[_musicChannel].volume += 0.0025f; + } else + { + + CancelInvoke("FadeUpMusic"); + } + } + + + public void FadeDownMusic() + { + int c = 0; + if (_musicChannel == 0) + c = 1; + if (_musicChannels[c].volume > 0) + { + _musicChannels[c].volume -= 0.0025f; + } else + { + _musicChannels[c].Stop(); + CancelInvoke("FadeDownMusic"); + } + } + + + public void UpdateMusicVolume() + { + for (int j = 0; j < 2; j++) + { + _musicChannels[j].volume = _currentMusicVol * _masterVol * _musicVol; + } + } + + + public void AddChannels() + { + //Add channels to stage (Future Update Note: decrease startup peak if this is done in editor) + channels = new AudioSource[_audioChannels]; + _musicChannels = new AudioSource[2]; + if (channels.Length <= _audioChannels) + { + for (int i = 0; i < _audioChannels; i++) + { + GameObject chan = new GameObject(); + chan.AddComponent(); + chan.name = "AudioChannel " + i; + chan.transform.parent = this.transform; + channels[i] = chan.GetComponent(); + if (_linearRollOff) + channels[i].rolloffMode = AudioRolloffMode.Linear; + } + } + for (int j = 0; j < 2; j++) + { + GameObject mchan = new GameObject(); + mchan.AddComponent(); + mchan.name = "MusicChannel " + j; + mchan.transform.parent = this.transform; + _musicChannels[j] = mchan.GetComponent(); + _musicChannels[j].loop = true; + _musicChannels[j].volume = 0.0f; + if (_linearRollOff) + _musicChannels[j].rolloffMode = AudioRolloffMode.Linear; + } + } + + //Play music clip + public void PlayMusic(AudioClip clip, float volume, float pitch, bool fade) + { + if (!fade) _musicChannels[_musicChannel].volume = 0.0f; + if (_musicChannel == 0) _musicChannel = 1; + else _musicChannel = 0; + _currentMusicVol = volume; + _musicChannels[_musicChannel].clip = clip; + if (fade) + { + this._fadeTo = volume * _masterVol * _musicVol; + InvokeRepeating("FadeUpMusic", 0.01f, 0.01f); + InvokeRepeating("FadeDownMusic", 0.01f, 0.01f); + } else + { + _musicChannels[_musicChannel].volume = volume * _masterVol * _musicVol; + } + _musicChannels[_musicChannel].GetComponent().pitch = pitch; + _musicChannels[_musicChannel].GetComponent().Play(); + } + + //Play from channels list + public void Play(int audioClipIndex, float volume, float pitch) + { + if (channel < channels.Length - 1) channel++; + else channel = 0; + if (audioClipIndex < _audioClips.Length) + { + channels[channel].clip = _audioClips[audioClipIndex]; + channels[channel].GetComponent().volume = volume * _masterVol * _soundVol; + channels[channel].GetComponent().pitch = pitch; + channels[channel].GetComponent().Play(); + } + } + + //Play clip + public void Play(AudioClip clip, float volume, float pitch, Vector3 position) + { + if (channel < channels.Length - 1) channel++; + else channel = 0; + channels[channel].clip = clip; + channels[channel].GetComponent().volume = volume * _masterVol * _soundVol; + channels[channel].GetComponent().pitch = pitch; + channels[channel].transform.position = position; + channels[channel].GetComponent().Play(); + } + + //Play clip + public void Play(AudioClip clip, float volume, float pitch) + { + if (channel < channels.Length - 1) channel++; + else channel = 0; + channels[channel].clip = clip; + channels[channel].GetComponent().volume = volume * _masterVol * _soundVol; + channels[channel].GetComponent().pitch = pitch; + channels[channel].GetComponent().Play(); + } + + public void StopAll() + { //Stops all 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Background.Materials/LED.mat @@ -8,18 +8,16 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LED - m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} + m_Shader: {fileID: 4800000, guid: 5380d86b84d03ab44ac0509cd4d4228e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - _EMISSION + m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -137,6 +135,7 @@ Material: m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 + - _AlphaCutoff: 0.5 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 @@ -152,16 +151,21 @@ Material: - _DstBlend: 0 - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 + - _Interval: 0.2 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 + - _Power: 1.0000452 + - 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Background.Materials/Screen.mat index c990186..f818f4a 100644 --- a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Glb/VENY_Concert Background.Materials/Screen.mat +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Glb/VENY_Concert Background.Materials/Screen.mat @@ -12,17 +12,15 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _SURFACE_TYPE_TRANSPARENT - _UV_UV0 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 2000 stringTagMap: - RenderType: Transparent - disabledShaderPasses: - - DepthOnly + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -175,7 +173,7 @@ Material: - Vector1_A78CEBC: 1 - Vector1_A78CEBC_1: 1 - Vector1_D4BB5679: 1 - - Vector1_a1f9648bff084cf4959c672e512a732d: 30 + - Vector1_a1f9648bff084cf4959c672e512a732d: 15 - _AddPrecomputedVelocity: 0 - 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b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Glb/VENY_Concert Background.glb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:262afd2b6d6253746b910b02d4bb31469b2b393f32a36a4d9cb898e8620d4e18 -size 26985620 +oid sha256:20c168d0375b3ccd6a31650564a8c48e94b055a7ccd3749b9a5b1d14fd861911 +size 27000096 diff --git a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script.meta b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script.meta new file mode 100644 index 0000000..520a832 --- /dev/null +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ca12ad5ac87f9040a5c83021114051b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs new file mode 100644 index 0000000..39b9e63 --- /dev/null +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs @@ -0,0 +1,64 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SoundMaterial : MonoBehaviour +{ + [SerializeField] private Material[] materials; // 머티리얼 배열 + [SerializeField] private float sensitivity = 1.0f; // 소리 감도 조절 + [SerializeField] private float smoothTime = 0.1f; // 부드러운 전환을 위한 시간 + [SerializeField] private float minPower = 0f; // 최소 파워 값 + [SerializeField] private float maxPower = 1f; // 최대 파워 값 + + private float[] spectrumData = new float[1024]; // 스펙트럼 데이터 배열 + private float[] currentPower; // 현재 파워 값 배열 + private float[] targetPower; // 목표 파워 값 배열 + private float[] velocity; // 부드러운 전환을 위한 속도 배열 + + // Start is called before the first frame update + void Start() + { + // 배열 초기화 + currentPower = new float[materials.Length]; + targetPower = new float[materials.Length]; + velocity = new float[materials.Length]; + + // 초기 파워 값 설정 + for (int i = 0; i < materials.Length; i++) + { + currentPower[i] = minPower; + targetPower[i] = minPower; + } + } + + // Update is called once per frame + void Update() + { + // 오디오 스펙트럼 데이터 가져오기 + AudioListener.GetSpectrumData(spectrumData, 0, FFTWindow.BlackmanHarris); + + // 각 머티리얼에 대해 파워 값 업데이트 + for (int i = 0; i < materials.Length; i++) + { + // 해당 머티리얼의 주파수 대역에 해당하는 스펙트럼 데이터 평균 계산 + int startIndex = i * (spectrumData.Length / materials.Length); + int endIndex = (i + 1) * (spectrumData.Length / materials.Length); + float average = 0f; + + for (int j = startIndex; j < endIndex; j++) + { + average += spectrumData[j]; + } + average /= (endIndex - startIndex); + + // 목표 파워 값 설정 + targetPower[i] = Mathf.Lerp(minPower, maxPower, average * sensitivity); + + // 부드러운 전환을 위해 SmoothDamp 사용 + currentPower[i] = Mathf.SmoothDamp(currentPower[i], targetPower[i], ref velocity[i], smoothTime); + + // 머티리얼의 파워 값 업데이트 + materials[i].SetFloat("_Power", currentPower[i]); + } + } +} diff --git a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs.meta b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs.meta new file mode 100644 index 0000000..cc19c3b --- /dev/null +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Script/SoundMaterial.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1298405e1d9298742ae2cd1827a14e5b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader.meta b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader.meta new file mode 100644 index 0000000..38a63e5 --- /dev/null +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2154bc5fbc8e6e343a00fe81b7e49649 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader/LedMoveShader.shader b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader/LedMoveShader.shader new file mode 100644 index 0000000..591e7b2 --- /dev/null +++ b/Assets/ResourcesData/Background/Map File/VENY_Concert Background/Shader/LedMoveShader.shader @@ -0,0 +1,3516 @@ +// Made with Amplify Shader Editor v1.9.7.1 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "LedMoveShader" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [HDR]_LedColor("LedColor", Color) = (1,1,1,1) + _Speed("Speed", Float) = 1 + _Interval("Interval", Float) = 0 + _Power("Power", Float) = 0 + + + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + + [HideInInspector][ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1 + [HideInInspector][ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1 + [HideInInspector][ToggleOff] _ReceiveShadows("Receive Shadows", Float) = 1.0 + + [HideInInspector] _QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector] _QueueControl("_QueueControl", Float) = -1 + + [HideInInspector][NoScaleOffset] unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset] unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset] unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + } + + SubShader + { + LOD 0 + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" "UniversalMaterialType"="Lit" } + + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + + + HLSLINCLUDE + #pragma target 4.5 + #pragma prefer_hlslcc gles + // ensure rendering platforms toggle list is visible + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl" + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ZWrite On + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #pragma shader_feature_local _RECEIVE_SHADOWS_OFF + #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION + #pragma multi_compile_instancing + #pragma instancing_options renderinglayer + #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE + #pragma multi_compile_fog + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN + #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS + + + #pragma multi_compile _ EVALUATE_SH_MIXED EVALUATE_SH_VERTEX + + + #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + + + + #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH + + + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _LIGHT_LAYERS + #pragma multi_compile_fragment _ _LIGHT_COOKIES + #pragma multi_compile _ _FORWARD_PLUS + + + + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ SHADOWS_SHADOWMASK + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile_fragment _ DEBUG_DISPLAY + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_FORWARD + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(LOD_FADE_CROSSFADE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" + #endif + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_WORLD_POSITION + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) && (SHADER_TARGET >= 45) + #define ASE_SV_DEPTH SV_DepthLessEqual + #define ASE_SV_POSITION_QUALIFIERS linear noperspective centroid + #else + #define ASE_SV_DEPTH SV_Depth + #define ASE_SV_POSITION_QUALIFIERS + #endif + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + ASE_SV_POSITION_QUALIFIERS float4 positionCS : SV_POSITION; + float4 clipPosV : TEXCOORD0; + float4 lightmapUVOrVertexSH : TEXCOORD1; + half4 fogFactorAndVertexLight : TEXCOORD2; + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + v.normalOS = v.normalOS; + v.tangentOS = v.tangentOS; + + VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz ); + VertexNormalInputs normalInput = GetVertexNormalInputs( v.normalOS, v.tangentOS ); + + o.tSpace0 = float4( normalInput.normalWS, vertexInput.positionWS.x ); + o.tSpace1 = float4( normalInput.tangentWS, vertexInput.positionWS.y ); + o.tSpace2 = float4( normalInput.bitangentWS, vertexInput.positionWS.z ); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord.xy; + o.lightmapUVOrVertexSH.xy = v.texcoord.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( vertexInput.positionWS, normalInput.normalWS ); + + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( vertexInput.positionCS.z ); + #else + half fogFactor = 0; + #endif + + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = vertexInput.positionCS; + o.clipPosV = vertexInput.positionCS; + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + o.tangentOS = v.tangentOS; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + o.tangentOS = patch[0].tangentOS * bary.x + patch[1].tangentOS * bary.y + patch[2].tangentOS * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + #ifdef _WRITE_RENDERING_LAYERS + , out float4 outRenderingLayers : SV_Target1 + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #if defined(LOD_FADE_CROSSFADE) + LODFadeCrossFade( IN.positionCS ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float4 ClipPos = IN.clipPosV; + float4 ScreenPos = ComputeScreenPos( IN.clipPosV ); + + float2 NormalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.positionCS); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 appendResult20 = (float2(WorldPosition.x , WorldPosition.z)); + float mulTime25 = _TimeParameters.x * _Speed; + float temp_output_22_0 = sin( ( ( length( appendResult20 ) + mulTime25 ) * _Interval ) ); + float smoothstepResult18 = smoothstep( 1.0 , ( 1.0 - 0.5 ) , ( temp_output_22_0 * temp_output_22_0 )); + float4 temp_output_21_0 = ( _LedColor * smoothstepResult18 * _Power ); + + float4 clampResult31 = clamp( temp_output_21_0 , float4( 0.2169811,0.2169811,0.2169811,1 ) , temp_output_21_0 ); + + + float3 BaseColor = temp_output_21_0.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = clampResult31.rgb; + float3 Specular = 0.5; + float Metallic = 0; + float Smoothness = 0.5; + float Occlusion = 1; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = IN.positionCS.z; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent, WorldBiTangent, WorldNormal)); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS); + #endif + + #ifdef ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = NormalizedScreenSpaceUV; + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = BaseColor; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.positionCS, surfaceData, inputData); + #endif + + #ifdef _ASE_LIGHTING_SIMPLE + half4 color = UniversalFragmentBlinnPhong( inputData, surfaceData); + #else + half4 color = UniversalFragmentPBR( inputData, surfaceData); + #endif + + #ifdef ASE_TRANSMISSION + { + float shadow = _TransmissionShadow; + + #define SUM_LIGHT_TRANSMISSION(Light)\ + float3 atten = Light.color * Light.distanceAttenuation;\ + atten = lerp( atten, atten * Light.shadowAttenuation, shadow );\ + half3 transmission = max( 0, -dot( inputData.normalWS, Light.direction ) ) * atten * Transmission;\ + color.rgb += BaseColor * transmission; + + SUM_LIGHT_TRANSMISSION( GetMainLight( inputData.shadowCoord ) ); + + #if defined(_ADDITIONAL_LIGHTS) + uint meshRenderingLayers = GetMeshRenderingLayer(); + uint pixelLightCount = GetAdditionalLightsCount(); + #if USE_FORWARD_PLUS + for (uint lightIndex = 0; lightIndex < min(URP_FP_DIRECTIONAL_LIGHTS_COUNT, MAX_VISIBLE_LIGHTS); lightIndex++) + { + FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK + + Light light = GetAdditionalLight(lightIndex, inputData.positionWS, inputData.shadowMask); + #ifdef _LIGHT_LAYERS + if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers)) + #endif + { + SUM_LIGHT_TRANSMISSION( light ); + } + } + #endif + LIGHT_LOOP_BEGIN( pixelLightCount ) + Light light = GetAdditionalLight(lightIndex, inputData.positionWS, inputData.shadowMask); + #ifdef _LIGHT_LAYERS + if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers)) + #endif + { + SUM_LIGHT_TRANSMISSION( light ); + } + LIGHT_LOOP_END + #endif + } + #endif + + #ifdef ASE_TRANSLUCENCY + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + #define SUM_LIGHT_TRANSLUCENCY(Light)\ + float3 atten = Light.color * Light.distanceAttenuation;\ + atten = lerp( atten, atten * Light.shadowAttenuation, shadow );\ + half3 lightDir = Light.direction + inputData.normalWS * normal;\ + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering );\ + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency;\ + color.rgb += BaseColor * translucency * strength; + + SUM_LIGHT_TRANSLUCENCY( GetMainLight( inputData.shadowCoord ) ); + + #if defined(_ADDITIONAL_LIGHTS) + uint meshRenderingLayers = GetMeshRenderingLayer(); + uint pixelLightCount = GetAdditionalLightsCount(); + #if USE_FORWARD_PLUS + for (uint lightIndex = 0; lightIndex < min(URP_FP_DIRECTIONAL_LIGHTS_COUNT, MAX_VISIBLE_LIGHTS); lightIndex++) + { + FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK + + Light light = GetAdditionalLight(lightIndex, inputData.positionWS, inputData.shadowMask); + #ifdef _LIGHT_LAYERS + if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers)) + #endif + { + SUM_LIGHT_TRANSLUCENCY( light ); + } + } + #endif + LIGHT_LOOP_BEGIN( pixelLightCount ) + Light light = GetAdditionalLight(lightIndex, inputData.positionWS, inputData.shadowMask); + #ifdef _LIGHT_LAYERS + if (IsMatchingLightLayer(light.layerMask, meshRenderingLayers)) + #endif + { + SUM_LIGHT_TRANSLUCENCY( light ); + } + LIGHT_LOOP_END + #endif + } + #endif + + #ifdef ASE_REFRACTION + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #ifdef _WRITE_RENDERING_LAYERS + uint renderingLayers = GetMeshRenderingLayer(); + outRenderingLayers = float4( EncodeMeshRenderingLayer( renderingLayers ), 0, 0, 0 ); + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(LOD_FADE_CROSSFADE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" + #endif + + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) && (SHADER_TARGET >= 45) + #define ASE_SV_DEPTH SV_DepthLessEqual + #define ASE_SV_POSITION_QUALIFIERS linear noperspective centroid + #else + #define ASE_SV_DEPTH SV_Depth + #define ASE_SV_POSITION_QUALIFIERS + #endif + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + ASE_SV_POSITION_QUALIFIERS float4 positionCS : SV_POSITION; + float4 clipPosV : TEXCOORD0; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 positionWS : TEXCOORD1; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD2; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + float3 positionWS = TransformObjectToWorld( v.positionOS.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.positionWS = positionWS; + #endif + + float3 normalWS = TransformObjectToWorldDir(v.normalOS); + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + + float4 positionCS = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + positionCS.z = min(positionCS.z, UNITY_NEAR_CLIP_VALUE); + #else + positionCS.z = max(positionCS.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = positionCS; + o.clipPosV = positionCS; + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.positionWS; + #endif + + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + float4 ClipPos = IN.clipPosV; + float4 ScreenPos = ComputeScreenPos( IN.clipPosV ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = IN.positionCS.z; + #endif + + #ifdef _ALPHATEST_ON + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #if defined(LOD_FADE_CROSSFADE) + LODFadeCrossFade( IN.positionCS ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask R + AlphaToMask Off + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(LOD_FADE_CROSSFADE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" + #endif + + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) && (SHADER_TARGET >= 45) + #define ASE_SV_DEPTH SV_DepthLessEqual + #define ASE_SV_POSITION_QUALIFIERS linear noperspective centroid + #else + #define ASE_SV_DEPTH SV_Depth + #define ASE_SV_POSITION_QUALIFIERS + #endif + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + ASE_SV_POSITION_QUALIFIERS float4 positionCS : SV_POSITION; + float4 clipPosV : TEXCOORD0; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 positionWS : TEXCOORD1; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD2; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.positionWS = vertexInput.positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = vertexInput.positionCS; + o.clipPosV = vertexInput.positionCS; + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.positionWS; + #endif + + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + float4 ClipPos = IN.clipPosV; + float4 ScreenPos = ComputeScreenPos( IN.clipPosV ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = IN.positionCS.z; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #if defined(LOD_FADE_CROSSFADE) + LODFadeCrossFade( IN.positionCS ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + #pragma shader_feature EDITOR_VISUALIZATION + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_POSITION + + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 positionCS : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 positionWS : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + float3 positionWS = TransformObjectToWorld( v.positionOS.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.positionWS = positionWS; + #endif + + o.positionCS = MetaVertexPosition( v.positionOS, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.positionOS.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.positionWS; + #endif + + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 appendResult20 = (float2(WorldPosition.x , WorldPosition.z)); + float mulTime25 = _TimeParameters.x * _Speed; + float temp_output_22_0 = sin( ( ( length( appendResult20 ) + mulTime25 ) * _Interval ) ); + float smoothstepResult18 = smoothstep( 1.0 , ( 1.0 - 0.5 ) , ( temp_output_22_0 * temp_output_22_0 )); + float4 temp_output_21_0 = ( _LedColor * smoothstepResult18 * _Power ); + + float4 clampResult31 = clamp( temp_output_21_0 , float4( 0.2169811,0.2169811,0.2169811,1 ) , temp_output_21_0 ); + + + float3 BaseColor = temp_output_21_0.rgb; + float3 Emission = clampResult31.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = BaseColor; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return UnityMetaFragment(metaInput); + } + ENDHLSL + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ZWrite On + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + HLSLPROGRAM + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_POSITION + + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 positionCS : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 positionWS : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.positionWS = vertexInput.positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = vertexInput.positionCS; + + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.positionWS; + #endif + + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 appendResult20 = (float2(WorldPosition.x , WorldPosition.z)); + float mulTime25 = _TimeParameters.x * _Speed; + float temp_output_22_0 = sin( ( ( length( appendResult20 ) + mulTime25 ) * _Interval ) ); + float smoothstepResult18 = smoothstep( 1.0 , ( 1.0 - 0.5 ) , ( temp_output_22_0 * temp_output_22_0 )); + float4 temp_output_21_0 = ( _LedColor * smoothstepResult18 * _Power ); + + + float3 BaseColor = temp_output_21_0.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4(BaseColor, Alpha ); + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + //#define SHADERPASS SHADERPASS_DEPTHNORMALS + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(LOD_FADE_CROSSFADE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" + #endif + + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) && (SHADER_TARGET >= 45) + #define ASE_SV_DEPTH SV_DepthLessEqual + #define ASE_SV_POSITION_QUALIFIERS linear noperspective centroid + #else + #define ASE_SV_DEPTH SV_Depth + #define ASE_SV_POSITION_QUALIFIERS + #endif + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + ASE_SV_POSITION_QUALIFIERS float4 positionCS : SV_POSITION; + float4 clipPosV : TEXCOORD0; + float3 worldNormal : TEXCOORD1; + float4 worldTangent : TEXCOORD2; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 positionWS : TEXCOORD3; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD4; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + v.tangentOS = v.tangentOS; + + VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz ); + + float3 normalWS = TransformObjectToWorldNormal( v.normalOS ); + float4 tangentWS = float4( TransformObjectToWorldDir( v.tangentOS.xyz ), v.tangentOS.w ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.positionWS = vertexInput.positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = vertexInput.positionCS; + o.clipPosV = vertexInput.positionCS; + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + o.tangentOS = v.tangentOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + o.tangentOS = patch[0].tangentOS * bary.x + patch[1].tangentOS * bary.y + patch[2].tangentOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + void frag( VertexOutput IN + , out half4 outNormalWS : SV_Target0 + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + #ifdef _WRITE_RENDERING_LAYERS + , out float4 outRenderingLayers : SV_Target1 + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.positionWS; + #endif + + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + float4 ClipPos = IN.clipPosV; + float4 ScreenPos = ComputeScreenPos( IN.clipPosV ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + + float3 Normal = float3(0, 0, 1); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = IN.positionCS.z; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #if defined(LOD_FADE_CROSSFADE) + LODFadeCrossFade( IN.positionCS ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + outNormalWS = half4(packedNormalWS, 0.0); + #else + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + outNormalWS = half4(NormalizeNormalPerPixel(normalWS), 0.0); + #endif + + #ifdef _WRITE_RENDERING_LAYERS + uint renderingLayers = GetMeshRenderingLayer(); + outRenderingLayers = float4( EncodeMeshRenderingLayer( renderingLayers ), 0, 0, 0 ); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ZWrite On + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #pragma shader_feature_local _RECEIVE_SHADOWS_OFF + #pragma multi_compile_instancing + #pragma instancing_options renderinglayer + #pragma multi_compile_fragment _ LOD_FADE_CROSSFADE + #pragma multi_compile_fog + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + + + + #pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH + + + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT + #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED + + + + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + #pragma multi_compile _ SHADOWS_SHADOWMASK + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile_fragment _ DEBUG_DISPLAY + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SHADERPASS SHADERPASS_GBUFFER + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(LOD_FADE_CROSSFADE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl" + #endif + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_WORLD_POSITION + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) && (SHADER_TARGET >= 45) + #define ASE_SV_DEPTH SV_DepthLessEqual + #define ASE_SV_POSITION_QUALIFIERS linear noperspective centroid + #else + #define ASE_SV_DEPTH SV_Depth + #define ASE_SV_POSITION_QUALIFIERS + #endif + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + ASE_SV_POSITION_QUALIFIERS float4 positionCS : SV_POSITION; + float4 clipPosV : TEXCOORD0; + float4 lightmapUVOrVertexSH : TEXCOORD1; + half4 fogFactorAndVertexLight : TEXCOORD2; + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + v.tangentOS = v.tangentOS; + + VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz ); + VertexNormalInputs normalInput = GetVertexNormalInputs( v.normalOS, v.tangentOS ); + + o.tSpace0 = float4( normalInput.normalWS, vertexInput.positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, vertexInput.positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, vertexInput.positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV(v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH(normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord.xy; + o.lightmapUVOrVertexSH.xy = v.texcoord.xy * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( vertexInput.positionWS, normalInput.normalWS ); + + o.fogFactorAndVertexLight = half4(0, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.positionCS = vertexInput.positionCS; + o.clipPosV = vertexInput.positionCS; + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + o.tangentOS = v.tangentOS; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + o.tangentOS = patch[0].tangentOS * bary.x + patch[1].tangentOS * bary.y + patch[2].tangentOS * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #if defined(LOD_FADE_CROSSFADE) + LODFadeCrossFade( IN.positionCS ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float4 ClipPos = IN.clipPosV; + float4 ScreenPos = ComputeScreenPos( IN.clipPosV ); + + float2 NormalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.positionCS); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 appendResult20 = (float2(WorldPosition.x , WorldPosition.z)); + float mulTime25 = _TimeParameters.x * _Speed; + float temp_output_22_0 = sin( ( ( length( appendResult20 ) + mulTime25 ) * _Interval ) ); + float smoothstepResult18 = smoothstep( 1.0 , ( 1.0 - 0.5 ) , ( temp_output_22_0 * temp_output_22_0 )); + float4 temp_output_21_0 = ( _LedColor * smoothstepResult18 * _Power ); + + float4 clampResult31 = clamp( temp_output_21_0 , float4( 0.2169811,0.2169811,0.2169811,1 ) , temp_output_21_0 ); + + + float3 BaseColor = temp_output_21_0.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = clampResult31.rgb; + float3 Specular = 0.5; + float Metallic = 0; + float Smoothness = 0.5; + float Occlusion = 1; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = IN.positionCS.z; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.positionCS; + inputData.shadowCoord = ShadowCoords; + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #ifdef ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = NormalizedScreenSpaceUV; + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.positionCS, + BaseColor, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (BaseColor, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb, Occlusion); + } + + ENDHLSL + } + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + AlphaToMask Off + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SCENESELECTIONPASS 1 + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 positionCS : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + float3 positionWS = TransformObjectToWorld( v.positionOS.xyz ); + + o.positionCS = TransformWorldToHClip(positionWS); + + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + + #ifdef SCENESELECTIONPASS + outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + #elif defined(SCENEPICKINGPASS) + outColor = _SelectionID; + #endif + + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + AlphaToMask Off + + HLSLPROGRAM + + + + #pragma multi_compile_local_fragment _ALPHATEST_ON + #define _NORMAL_DROPOFF_TS 1 + #define ASE_FOG 1 + #define _EMISSION + #define ASE_VERSION 19701 + #define ASE_SRP_VERSION 140009 + + + + + #pragma vertex vert + #pragma fragment frag + + #if defined(_SPECULAR_SETUP) && defined(_ASE_LIGHTING_SIMPLE) + #define _SPECULAR_COLOR 1 + #endif + + #define SCENEPICKINGPASS 1 + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl" + + + + #if ASE_SRP_VERSION >=140009 + #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + + + #if ASE_SRP_VERSION >=140007 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl" + #endif + + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 positionCS : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _LedColor; + float _Speed; + float _Interval; + float _Power; + #ifdef ASE_TRANSMISSION + float _TransmissionShadow; + #endif + #ifdef ASE_TRANSLUCENCY + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef ASE_TESSELLATION + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.positionOS.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + + float3 vertexValue = defaultVertexValue; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.positionOS.xyz = vertexValue; + #else + v.positionOS.xyz += vertexValue; + #endif + + v.normalOS = v.normalOS; + + float3 positionWS = TransformObjectToWorld( v.positionOS.xyz ); + o.positionCS = TransformWorldToHClip(positionWS); + + return o; + } + + #if defined(ASE_TESSELLATION) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 normalOS : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.positionOS; + o.normalOS = v.normalOS; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.positionOS = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.normalOS = patch[0].normalOS * bary.x + patch[1].normalOS * bary.y + patch[2].normalOS * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.positionOS.xyz - patch[i].normalOS * (dot(o.positionOS.xyz, patch[i].normalOS) - dot(patch[i].vertex.xyz, patch[i].normalOS)); + float phongStrength = _TessPhongStrength; + o.positionOS.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.positionOS.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + + #ifdef SCENESELECTIONPASS + outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + #elif defined(SCENEPICKINGPASS) + outColor = _SelectionID; + #endif + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + FallBack "Hidden/Shader Graph/FallbackError" + + Fallback Off +} +/*ASEBEGIN +Version=19701 +Node;AmplifyShaderEditor.SmoothstepOpNode;18;-608,272;Inherit;True;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;12;-1264,432;Inherit;False;Constant;_Smoothness;Smoothness;0;0;Create;True;0;0;0;False;0;False;0.5;0;0.01;1;0;1;FLOAT;0 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m_RotationOrder: 4 + baseIntensity: 1 + cookie: + propertyOverride: 0 + sortOrder: 0 + value: {fileID: 0} + - rid: 149188635539800070 + type: {class: LightColorProperty, ns: StageLightManeuver, asm: Iridescenent.SLM.Runtime} + data: + propertyOverride: 1 + sortOrder: 0 + propertyType: 1 + propertyName: Light Color + propertyOrder: 4 + isEditable: 1 + clockOverride: + propertyOverride: 1 + sortOrder: 0 + value: + loopType: 0 + offsetTime: 0.25 + bpmScale: 1 + childStagger: 0.1 + arrayStaggerValue: + staggerCalculationType: 2 + animationDuration: 1 + delayRatio: 0.1 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + lightStaggerInfo: + - {x: 0, y: 0.9} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.1, y: 1} + randomStaggerInfo: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleColor: + propertyOverride: 1 + sortOrder: 0 + value: + serializedVersion: 2 + key0: {r: 0.7222851, g: 0.43921566, b: 1, a: 1} + key1: {r: 0.72156864, g: 0.4392157, b: 1, a: 1} + key2: {r: 0, g: 0, b: 1, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 52428 + ctime3: 65535 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_ColorSpace: 0 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + - rid: 149188635539800071 + type: {class: LightIntensityProperty, ns: StageLightManeuver, asm: Iridescenent.SLM.Runtime} + data: + propertyOverride: 1 + sortOrder: 0 + propertyType: 1 + propertyName: Intensity + propertyOrder: 1 + isEditable: 1 + clockOverride: + propertyOverride: 1 + sortOrder: 0 + value: + loopType: 0 + offsetTime: 0 + bpmScale: 10 + childStagger: 0 + arrayStaggerValue: + staggerCalculationType: 2 + animationDuration: 1 + delayRatio: 0.1 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + lightStaggerInfo: + - {x: 0, y: 0.9} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.1, y: 1} + randomStaggerInfo: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + lightToggleDimmer: + propertyOverride: 1 + sortOrder: 0 + value: + mode: 1 + inverse: 0 + minMaxLimit: {x: -180, y: 180} + minMaxValue: {x: 0, y: 10} + easeType: 0 + constant: 100 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.5 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.51 + value: 100 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 100 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + baseIntensity: 1 + - rid: 3058271930455687168 + type: {class: ManualColorArrayProperty, ns: StageLightManeuver, asm: Iridescenent.SLM.Runtime} + data: + propertyOverride: 0 + sortOrder: 0 + propertyType: 1 + propertyName: Manual Color Array + propertyOrder: 7 + isEditable: 1 + clockOverride: + propertyOverride: 0 + sortOrder: -999 + value: + loopType: 0 + offsetTime: 0 + bpmScale: 1 + childStagger: 0 + arrayStaggerValue: + staggerCalculationType: 2 + animationDuration: 1 + delayRatio: 0.1 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + lightStaggerInfo: [] + randomStaggerInfo: [] + colorValues: + propertyOverride: 1 + sortOrder: 0 + value: + - name: SLM_MovingBeamLight_VLB_SD + color: {r: 1, g: 0, b: 0, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (1) + color: {r: 0, g: 1, b: 0, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (2) + color: {r: 0, g: 0, b: 1, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (3) + color: {r: 1, g: 0, b: 0, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (4) + color: {r: 0, g: 1, b: 0, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (5) + color: {r: 0, g: 0, b: 1, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (6) + color: {r: 1, g: 0, b: 0, a: 1} + - name: SLM_MovingBeamLight_VLB_SD (7) + color: {r: 0, g: 1, b: 0, a: 1} + - rid: 3058271930455687171 + type: {class: ManualPanTiltProperty, ns: StageLightManeuver, asm: Iridescenent.SLM.Runtime} + data: + propertyOverride: 1 + sortOrder: 0 + propertyType: 1 + propertyName: Manual Pan Tilt + propertyOrder: 19 + isEditable: 1 + clockOverride: + propertyOverride: 0 + sortOrder: -999 + value: + loopType: 0 + offsetTime: 0 + bpmScale: 1 + childStagger: 0 + arrayStaggerValue: + staggerCalculationType: 2 + animationDuration: 1 + delayRatio: 0.1 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + lightStaggerInfo: + - {x: 0, y: 0.9} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.1, y: 1} + randomStaggerInfo: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + mode: + propertyOverride: 1 + sortOrder: 0 + value: 0 + positions: + propertyOverride: 1 + sortOrder: 0 + value: + - name: SLM_MovingBeamLight_VLB_SD + pan: -90 + tilt: 60 + - name: SLM_MovingBeamLight_VLB_SD (1) + pan: -90 + tilt: 50 + - name: SLM_MovingBeamLight_VLB_SD (2) + pan: -90 + tilt: 35 + - name: SLM_MovingBeamLight_VLB_SD (3) + pan: -90 + tilt: 15 + - name: SLM_MovingBeamLight_VLB_SD (4) + pan: 90 + tilt: 15 + - name: SLM_MovingBeamLight_VLB_SD (5) + pan: 90 + tilt: 35 + - name: SLM_MovingBeamLight_VLB_SD (6) + pan: 90 + tilt: 50 + - name: SLM_MovingBeamLight_VLB_SD (7) + pan: 90 + tilt: 60 + - rid: 3058271930455687187 + type: {class: SyncLensFlareProperty, ns: StageLightManeuver, asm: Iridescenent.SLM.Runtime} + data: + propertyOverride: 1 + sortOrder: 0 + propertyType: 1 + propertyName: Sync Lens Flare + propertyOrder: 9999 + isEditable: 1 + clockOverride: + propertyOverride: 0 + sortOrder: 0 + value: + loopType: 0 + offsetTime: 0 + bpmScale: 1 + childStagger: 0 + arrayStaggerValue: + staggerCalculationType: 2 + animationDuration: 1 + delayRatio: 0.1 + animationCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + lightStaggerInfo: + - {x: 0, y: 0.9} + - {x: 0.014285714, y: 0.9142857} + - {x: 0.028571429, y: 0.9285714} + - {x: 0.042857144, y: 0.94285715} + - {x: 0.057142857, y: 0.95714283} + - {x: 0.071428575, y: 0.9714286} + - {x: 0.08571429, y: 0.98571426} + - {x: 0.1, y: 1} + randomStaggerInfo: + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + - {x: 0, y: 1} + intensitymultiplier: + propertyOverride: 0 + sortOrder: 0 + value: 1 + maxIntensityLimit: + propertyOverride: 0 + sortOrder: 0 + value: 100 + scale: + propertyOverride: 0 + sortOrder: 0 + value: 1 --- !u!114 &9019036643335190365 MonoBehaviour: m_ObjectHideFlags: 1 diff --git a/Assets/ResourcesData/Character/@003_베니/Project/베니_250514_가짜아이돌/베니_250514_가짜아이돌_베니콘서트장_Volume.asset b/Assets/ResourcesData/Character/@003_베니/Project/베니_250514_가짜아이돌/베니_250514_가짜아이돌_베니콘서트장_Volume.asset index f067d09..8c4519e 100644 --- a/Assets/ResourcesData/Character/@003_베니/Project/베니_250514_가짜아이돌/베니_250514_가짜아이돌_베니콘서트장_Volume.asset +++ b/Assets/ResourcesData/Character/@003_베니/Project/베니_250514_가짜아이돌/베니_250514_가짜아이돌_베니콘서트장_Volume.asset @@ -788,10 +788,10 @@ MonoBehaviour: active: 1 threshold: m_OverrideState: 1 - m_Value: 0.75 + m_Value: 1.1 intensity: m_OverrideState: 1 - m_Value: 1 + m_Value: 2 scatter: m_OverrideState: 1 m_Value: 0.6 diff --git a/Assets/ResourcesData/Etc/VFX/NoribenLunch/noribenPenLights/Materials/PenLightShakeDonut.mat b/Assets/ResourcesData/Etc/VFX/NoribenLunch/noribenPenLights/Materials/PenLightShakeDonut.mat index ef9dbcc..f89ed3b 100644 --- a/Assets/ResourcesData/Etc/VFX/NoribenLunch/noribenPenLights/Materials/PenLightShakeDonut.mat +++ b/Assets/ResourcesData/Etc/VFX/NoribenLunch/noribenPenLights/Materials/PenLightShakeDonut.mat @@ -35,5 +35,5 @@ Material: - _RotateWidth: 0.78 - _Speed: 3.36 m_Colors: - - _MainColor: {r: 4.594794, g: 4.594794, b: 4.594794, a: 1} + - _MainColor: {r: 9.189588, g: 9.189588, b: 9.189588, a: 1} m_BuildTextureStacks: []