// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
// Copyright (c) 2021 Kuroneko ShaderLab Limited

// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample

// #pragma once is a safe guard best practice in almost every .hlsl, 
// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
#pragma once

#include "NiloDefineURPGlobalTextures.hlsl"
#include "NiloScaledScreenParamUtil.hlsl"

#include "NiloCommonUtil.hlsl"
#include "NiloInvLerpRemapUtil.hlsl"
#include "NiloAAUtil.hlsl"
#include "NiloMaskTexUtil.hlsl"
#include "NiloUVCalculateUtil.hlsl"
#include "NiloBlendEquationUtil.hlsl"
#include "NiloHSVRGBConvert.hlsl"
#include "NiloNormalVectorUtil.hlsl"
#include "NiloOutlineUtil.hlsl"
#include "NiloScreenSpaceOutlineUtil.hlsl"
#include "NiloZOffsetUtil.hlsl"
#include "NiloDepthTextureUtil.hlsl"
#include "GGXDirectSpecular/NiloGGXSpecular.hlsl"
#include "NiloStrandSpecular.hlsl"
#include "NiloPerspectiveRemovalUtil.hlsl"
#include "NiloDitherFadeoutClipUtil.hlsl"

