public static class EditorPrefsStrings
{
#if UNITY_EDITOR
    public static class Beam
    {
        public const string PrefShowTiltDir = "VLB_BEAM_SHOWTILTDIR";
    }

    public static class DynOcclusion
    {
        public const string PrefShowDebugPlane = "VLB_DYNOCCLUSION_SHOWDEBUGPLANE";
        public const string PrefRaycastingEditor = "VLB_DYNOCCLUSION_RAYCASTINGEDITOR";
    }
#endif
}

